Many errors/comments:
Event message "XXX killed in training accident" and "XXX has developed a medical problem" do not list the job that XXX is assigned to (like retirement does)
Population and Production ->Industrial Production -- all the amount blocks are blank and default to 0. Would prefer to default to one.
Population and Production ->Industrial Production -- Construction of planetary installations the word "Factories" (the upper left word) should read "Construction Factories". I was confused for about a game year or 3 while I tried to figure out how to increase the factories.
All the above added for v2.1
If you are currently not researching anything, but have something queued in the pending area, on a time advance, you should move the top queued item to be the current research project.
Not sure how this situation would occur. If a project ends, the top queued item is moved in and there is no way to remove a project without replacing it. Unless someone accidently queues a project for an empty research lab instead of researching it, the above shouldn't happen.
In the current Research project, you should shade in the name field to represent % complete (starts out one color, and shades to another color as it completes)
Unfortunately the window text box doesn't support that ability.
In population location box, shade in the currently displayed population.
Not quite sure what you mean here. On which window is this box?
Add a button to the time controls "Advance to next event"
This is done by setting a movement sub-pulse. The movement phase will end at the end of any sub-pulse in which there is an event. However, this is much less efficient in performance terms so it is best to only use for specific time-critical situations, such as when two fleets are approaching and you want to halt time shortly after the initial contact report.
Queue shipyard assignments
This is quite a lot of work but I may add it in the future
Add a conditional order of "# spares left" to allow someone to move to nearest colony when # spares left = 1 for example
Added two new conditions. "1 Spare Remaining" and "2 Spares Remaining".
in System Map -> Display 2, add or change "Asteroids with colonies" to "Asteroids with colonies or minerals"
Some people may not want to see both at the same time so I have added an extra option for "Asteroids with Minerals Only"
Event message XXX built on YYY ... add "assigned to ZZZ fleet"
Added to v2.1
After about 80 years or so (my notes on this are missing), the program starts throwing an error every turn.
Without the error message it is difficult to diagnose the problem. However, try compacting the database (on the miscellaneous menu) as there are sometimes problems with database size in longer games.
Steve