Author Topic: Official v7.10 Bugs Reporting Thread  (Read 69186 times)

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Offline Kurt

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Re: Official v7.10 Bugs Reporting Thread
« Reply #840 on: September 05, 2018, 10:33:12 AM »
I've recently noticed something that I can't quite figure out.  If you've been following my campaign then you know that my humans have been stuck in the Solar System for some time, and thus I didn't really notice this problem until now, as they finally, triumphantly, begin to return to other systems. 

The problem is that asteroids are not being displayed on the System Map.  I've checked all of the settings and everything seems to be set properly, but as usual I don't know if I've missed something.  Specifically, on the System Map screen, display tab, asteroids are checked, so they should show up but are not.  This is true for every system that I've explored. 

I don't remember ever noticing this problem before, and I've checked everything I can think of. 

Kurt
 

Offline TMaekler

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Re: Official v7.10 Bugs Reporting Thread
« Reply #841 on: September 05, 2018, 10:43:00 AM »
Maybe you have turned some of the options on which hide planets etc., if they don't have a colony on it. Sometimes in conjunction with "don't show names", thinks tend to disappear... . You should check that.
« Last Edit: September 05, 2018, 10:45:27 AM by TMaekler »
 

Offline Marski

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Re: Official v7.10 Bugs Reporting Thread
« Reply #842 on: November 04, 2018, 02:14:36 PM »
Using one-day turns delay research indefinitely, both with standard aurora and portable one
 

Offline Steve Walmsley

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Re: Official v7.10 Bugs Reporting Thread
« Reply #843 on: November 04, 2018, 02:28:34 PM »
Using one-day turns delay research indefinitely, both with standard aurora and portable one

There is something else going on as I use one-day turns all the time. Could be missiles in flight or maybe you have space-time bubble active?
 

Offline Father Tim

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Re: Official v7.10 Bugs Reporting Thread
« Reply #844 on: November 04, 2018, 03:45:20 PM »
Using one-day turns delay research indefinitely, both with standard aurora and portable one

Not indefinitely for me, just for 2X, where X is the 'construction cycle'.  So with the standard 5 day build cycle (wihich is actually a few minutes short of five full days), when I advance time by 1 day research and shipbuilding and construction and so on fail to advance.  Keep advancing by 1 day increments for 9 days and still no progress is made.  Then on the tenth day of 1 day increments, Aurora finally realizes it has passed a construction cycle and 'backfills' all the missing progress.

Also, if you have one low-skill scientist supervising one lab with a low racial reasearch rate, you can get your research progress down to where it rounds to 0 with a small construction cycle -- such as 86,400 seconds.
 

Offline Marski

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Re: Official v7.10 Bugs Reporting Thread
« Reply #845 on: November 06, 2018, 04:17:18 AM »
Using one-day turns delay research indefinitely, both with standard aurora and portable one
Not indefinitely for me, just for 2X, where X is the 'construction cycle'.  So with the standard 5 day build cycle (wihich is actually a few minutes short of five full days), when I advance time by 1 day research and shipbuilding and construction and so on fail to advance.  Keep advancing by 1 day increments for 9 days and still no progress is made.  Then on the tenth day of 1 day increments, Aurora finally realizes it has passed a construction cycle and 'backfills' all the missing progress.
Yep, same problem.
It's a bother
 

 

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