Author Topic: Official v7.10 Bugs Reporting Thread  (Read 69375 times)

0 Members and 1 Guest are viewing this topic.

Offline Kurt

  • Global Moderator
  • Rear Admiral
  • *****
  • Posts: 993
  • Thanked: 125 times
Re: Official v7.10 Bugs Reporting Thread
« Reply #840 on: September 05, 2018, 10:33:12 AM »
I've recently noticed something that I can't quite figure out.  If you've been following my campaign then you know that my humans have been stuck in the Solar System for some time, and thus I didn't really notice this problem until now, as they finally, triumphantly, begin to return to other systems. 

The problem is that asteroids are not being displayed on the System Map.  I've checked all of the settings and everything seems to be set properly, but as usual I don't know if I've missed something.  Specifically, on the System Map screen, display tab, asteroids are checked, so they should show up but are not.  This is true for every system that I've explored. 

I don't remember ever noticing this problem before, and I've checked everything I can think of. 

Kurt
 

Offline TMaekler

  • Captain
  • **********
  • Posts: 412
  • Thanked: 51 times
Re: Official v7.10 Bugs Reporting Thread
« Reply #841 on: September 05, 2018, 10:43:00 AM »
Maybe you have turned some of the options on which hide planets etc., if they don't have a colony on it. Sometimes in conjunction with "don't show names", thinks tend to disappear... . You should check that.
« Last Edit: September 05, 2018, 10:45:27 AM by TMaekler »
 

Offline Marski

  • Lt. Commander
  • ********
  • Posts: 200
  • Thanked: 3 times
Re: Official v7.10 Bugs Reporting Thread
« Reply #842 on: November 04, 2018, 02:14:36 PM »
Using one-day turns delay research indefinitely, both with standard aurora and portable one
 

Offline Steve Walmsley

  • Aurora Designer
  • Admiral of the Fleet
  • S
  • Posts: 7191
  • Thanked: 2237 times
    • http://www.starfireassistant.com
Re: Official v7.10 Bugs Reporting Thread
« Reply #843 on: November 04, 2018, 02:28:34 PM »
Using one-day turns delay research indefinitely, both with standard aurora and portable one

There is something else going on as I use one-day turns all the time. Could be missiles in flight or maybe you have space-time bubble active?
 

Offline Father Tim

  • Rear Admiral
  • **********
  • Posts: 911
  • Thanked: 51 times
Re: Official v7.10 Bugs Reporting Thread
« Reply #844 on: November 04, 2018, 03:45:20 PM »
Using one-day turns delay research indefinitely, both with standard aurora and portable one

Not indefinitely for me, just for 2X, where X is the 'construction cycle'.  So with the standard 5 day build cycle (wihich is actually a few minutes short of five full days), when I advance time by 1 day research and shipbuilding and construction and so on fail to advance.  Keep advancing by 1 day increments for 9 days and still no progress is made.  Then on the tenth day of 1 day increments, Aurora finally realizes it has passed a construction cycle and 'backfills' all the missing progress.

Also, if you have one low-skill scientist supervising one lab with a low racial reasearch rate, you can get your research progress down to where it rounds to 0 with a small construction cycle -- such as 86,400 seconds.
 

Offline Marski

  • Lt. Commander
  • ********
  • Posts: 200
  • Thanked: 3 times
Re: Official v7.10 Bugs Reporting Thread
« Reply #845 on: November 06, 2018, 04:17:18 AM »
Using one-day turns delay research indefinitely, both with standard aurora and portable one
Not indefinitely for me, just for 2X, where X is the 'construction cycle'.  So with the standard 5 day build cycle (wihich is actually a few minutes short of five full days), when I advance time by 1 day research and shipbuilding and construction and so on fail to advance.  Keep advancing by 1 day increments for 9 days and still no progress is made.  Then on the tenth day of 1 day increments, Aurora finally realizes it has passed a construction cycle and 'backfills' all the missing progress.
Yep, same problem.
It's a bother
 

Offline amram

  • Leading Rate
  • *
  • a
  • Posts: 12
  • Thanked: 8 times
Re: Official v7.10 Bugs Reporting Thread
« Reply #846 on: November 14, 2018, 02:52:47 AM »
apologies if this is old news, haven't walked the entire 57 page thread to check, but just encountered this in my game.

Disassembly of less than one complete part ends with negative component counts, and unlimited disassembly potential.

Code: [Select]
fresh start, conventional, no pre-assigned tech

SM mode, gifted myself all the engine techs, to produce a single size 50 photonic engine, gifted the design tech.
Then SM Added the component to the stockpile.  Then removed all tech, returning me to Conventional start. 
Confirmed with checking the design tech, can't build anything but starter tech.

Then designed a new ship, really just a small cargo hold in a hull.  It fits 0.4 of a 50HS engine.  That leaves 0.6 in the planet stockpile.

Stockpile now shows 0x engines.  Disassembly gets me to -1x, etc.

A couple hundred repeated disassemblies gets me the complete engine tech line.  I can now build photonic drives, while still being conventional... can't even make reactors yet.

Perhaps the payout from disassembly should be modified by how much of the part you disassemble. Stops us at zero components instead of negatives, pays out the same amount whether the whole unit in one disassembly, or across multiple smaller disassembles, and still allows moving large components incrementally as needed.
 

Offline ExChairman

  • Captain
  • **********
  • E
  • Posts: 424
  • Thanked: 3 times
Re: Official v7.10 Bugs Reporting Thread
« Reply #847 on: November 14, 2018, 08:13:58 AM »
Oldie... Does anyone know a way around the 5 second spam? Up to around 1500 5 second turns now... Tried jumping system and using the space time bubble but to no effect...
Veni, Vedi, Volvo
"Granström"

Wargame player and Roleplayer for 33 years...
 

 

Sitemap 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54