Steve ?
I seem to have run into a bit of a problem, either in my understanding of the game or a bug. Probably a bug, but we?ll see.
The situation is as follows: A group of FAC?s launch missiles at a group of four cruisers. The missiles are launched at 167,000 km?s, and travel at 18,000 kps. The cruisers are armed with three dual 12 cm laser turrets each, each of which have a ROF of five. I calculated things out and realized that the cruisers should be able to get in two point defense shots with their lasers, once at approximately 77,000 km?s and the second time at point blank range. Accordingly, I set the ship?s fire control to area point defense 8, so that they would engage targets out to 80,000 km?s.
The first course of fire against the incoming missiles went off okay, although there was something strange. The four cruisers have a total of twelve double turrets, for a total of twenty-four lasers. They fired as planned, but only two of the three turrets on each ship engaged, strangely enough. While it is possible that this is due to an error in setting up the fire on my part, I don?t think it was as I set up one ship and copied its fire control settings throughout the fleet, then hit the open fire button for the entire fleet. Still, it is possible that I set that last turret on each ship to something different.
At any rate, after this course of fire, I reset the fire control for the entire fleet to point blank 1, and hit the open fire button for the entire fleet. This time none of the lasers engaged, not even the turrets that hadn?t fired in the first round. The notation in the Event Update screen noted for the first two turrets on the first cruiser as follows: ?Twin 12cm C4 Near Ultraviolet Laser Turret recharging. 0 power in capacitor. 8 power required to fire.? None of the other ship?s turrets are listed as even trying to fire.
The ship design is as follows:
Tharsis Montes Flt II class Escort Cruiser 8000 tons 783 Crew 1214.4 BP TCS 160 TH 320 EM 780
2000 km/s Armour 1 Shields 26-400 Sensors 32/0/0/0 Damage Control 0-0 PPV 33
Replacement Parts 10
Nuclear Pulse Engine (8) Power 40 Efficiency 0.80 Signature 40 Armour 0 Exp 5%
Fuel Capacity 150,000 Litres Range 101.3 billion km (585 days at full power)
Gamma R400/16 Shields (13) Total Fuel Cost 208 Litres per day
Twin 12cm C4 Near Ultraviolet Laser Turret (3x2) Range 96,000km TS: 12800 km/s Power 8-8 RM 3 ROF 5 4 4 4 3 2 2 1 1 1 0
PD Fire Control (3) Max Range: 96,000 km TS: 12800 km/s 90 79 69 58 48 38 27 17 6 0
Gas-Cooled Fast Reactor (2) Total Power Output 28 Armour 0 Exp 5%
Missile Sensor, Small (1) GPS 12.8 Range 128k km Resolution 0.2
Ship Sensor, Small (1) GPS 2560 Range 25.6m km Resolution 40
Thermal Sensor, Small (1) Sensitivity 32 Detect Sig Strength 1000: 32m km
One question occurs immediately ? what does ?Power 8-8? mean. Eight units of power in eight seconds? If so, what does ROF 5 mean?
Looking at the tech report screen, the 12cm C4 NU Laser has the following stats:
Power: 4
Recharge Rate: 4
Max Rate of Fire: 5 seconds
The class design screen shows that the ship has a power requirement of 24, and has a power generation capability of 28, and none of the ships were damaged, and all had fuel.
If I did something wrong, I can?t understand what it would have been. It is always possible that I don?t understand something that I think I understand, of course. Otherwise, the problem may be in the recharge calculations, or in the turn sequence. Do weapons recharge after firing, or before?
Kurt