11
The Academy / Re: Best route to mining Io
« Last post by David_H_Roarings on Yesterday at 02:35:55 PM »Io can be terraformed to 0. 0 cc eventually
Would it be possible to group "Neutral Contact Updates" by Race, e.g. "Neutral Contact Update: Vorpaller Conspiracy"? That way we could hide notifications for races we're not concerned about and not hide ones we're keeping an eye on?
Disadvantages of beam fighters:
- High casualties: since warship beam weapons have longer ranges than fighter beam weapons, you will most likely lose several fighters each sortie. This means that your carriers will frequently need to return home for reinforcements.
- Expensive to upgrade: It's not really economical to upgrade beam fighters - you basically have to rebuild your fleet each time you inaugurate a new generation.
- More tactical micromanagement: It is tedious to coordinate dozens/hundreds of fighters' fire controls. Fire at will might not focus on priority targets.
E-1 Albatross class Early Warning Craft 500 tons 15 Crew 90.5 BP TCS 10 TH 10 EM 0
1000 km/s Armour 1-5 Shields 0-0 HTK 2 Sensors 0/0/0/0 DCR 0-0 PPV 0
Maint Life 1.36 Years MSP 11 AFR 20% IFR 0.3% 1YR 6 5YR 96 Max Repair 72 MSP
Lieutenant Commander Control Rating 1
Intended Deployment Time: 4 months Morale Check Required
Rocketdyne NR-1000/9 Engine F-5 (1) Power 10 Fuel Use 201.25% Signature 10 Explosion 10%
Fuel Capacity 34,900 Litres Range 6.2 billion km (72 days at full power)
Raytheon AN/APY-3 (1) GPS 720 Range 25.3m km Resolution 10
This design is classed as a Fighter for production, combat and planetary interaction
This design is classed as a Scout for auto-assignment purposes
The E-1 Albatross was a straight update of the Dionysus program. The mass savings earned moving to Composite Armour allowed more crew amenities, extending mission endurance from half a month to four months. This was deemed more important than expanding its range even further. With the fuel it carried, the Albatross could comfortably patrol the inner system, its 15 crew members busy interpreting the signals from the Raytheon AN/APY-3 area sensor. And at 1000 km/sec, the Albatross could easily outrun older Soviet Krivaks, albeit it was now clear that the Soviets had already mastered this new engine technology and any new enemy armed shuttles could prove a deadly menace to the Albatross.S-2 Prospector class Geological Survey Shuttle 500 tons 13 Crew 123.5 BP TCS 10 TH 5 EM 0
500 km/s Armour 1-5 Shields 0-0 HTK 3 Sensors 0/0/0/1 DCR 0-0 PPV 0
Maint Life 3.53 Years MSP 30 AFR 10% IFR 0.1% 1YR 4 5YR 55 Max Repair 100 MSP
Lieutenant Commander Control Rating 1
Intended Deployment Time: 24 months Morale Check Required
Rocketdyne NR-500/9 Engine F-4 (1) Power 5 Fuel Use 35.58% Signature 5 Explosion 5%
Fuel Capacity 64,900 Litres Range 65.7 billion km (1520 days at full power)
Geological Survey Sensors (1) 1 Survey Points Per Hour
This design is classed as a Fighter for production, combat and planetary interaction
This design is classed as a Survey Ship for auto-assignment purposes
The S-2 Prospector was also a relatively straightforward update of the old Mercury Program, though with massively increase endurance for both the crew and for fuel. The 13 NASA personnel aboard could comfortably explore for two years before returning to Earth. Thanks to the economical F-4 engine, the shuttle could reach even the recently discovered gas giant Minerva, far into the icy depths of the outer system.R-3 Finch class Recon Craft 500 tons 14 Crew 55.3 BP TCS 10 TH 5 EM 0
500 km/s Armour 1-5 Shields 0-0 HTK 3 Sensors 18/18/0/0 DCR 0-0 PPV 0
Maint Life 2.22 Years MSP 6 AFR 20% IFR 0.3% 1YR 2 5YR 25 Max Repair 18 MSP
Lieutenant Commander Control Rating 1
Intended Deployment Time: 6 months Morale Check Required
Rocketdyne NR-500/9 Engine F-4 (1) Power 5 Fuel Use 35.58% Signature 5 Explosion 5%
Fuel Capacity 29,900 Litres Range 30.3 billion km (700 days at full power)
Raytheon AN/AAR-1 (1) Sensitivity 18 Detect Sig Strength 1000: 33.5m km
Raytheon AN/ACR-2 (1) Sensitivity 18 Detect Sig Strength 1000: 33.5m km
This design is classed as a Fighter for production, combat and planetary interaction
This design is classed as a Scout for auto-assignment purposes
The R-3 Finch was to be the peacetime passive reconnaissance shuttle, with good endurance and fuel economy, able to shadow Soviet shuttles beyond the asteroid belt but as a slow, unarmed vessel, in case of hostilities it would remain under the watchful eyes of armed shuttles. War-time reconnaissance would be done by a different platform:R-4 Swallow class Fast Scout Craft 500 tons 11 Crew 56.3 BP TCS 10 TH 15 EM 0
1500 km/s Armour 1-5 Shields 0-0 HTK 3 Sensors 18/18/0/0 DCR 0-0 PPV 0
Maint Life 2.37 Years MSP 7 AFR 20% IFR 0.3% 1YR 2 5YR 26 Max Repair 18 MSP
Lieutenant Commander Control Rating 1
Intended Deployment Time: 1 months Morale Check Required
Rocketdyne NR-1500/9 Engine F-6 (1) Power 15 Fuel Use 554.57% Signature 15 Explosion 15%
Fuel Capacity 39,900 Litres Range 2.6 billion km (19 days at full power)
Raytheon AN/AAR-1 (1) Sensitivity 18 Detect Sig Strength 1000: 33.5m km
Raytheon AN/ACR-2 (1) Sensitivity 18 Detect Sig Strength 1000: 33.5m km
This design is classed as a Fighter for production, combat and planetary interaction
This design is classed as a Scout for auto-assignment purposes
The R-4 Swallow carried the same passive sensors as its slower sister but thanks to the powerful F-6 engine, it managed thrice the velocity. Pentagon hoped that this speed would allow it maintain safe distance from any hostiles it might encounter.K-5 Hippo class Tanker 500 tons 5 Crew 25.3 BP TCS 10 TH 5 EM 0
500 km/s Armour 1-5 Shields 0-0 HTK 2 Sensors 0/0/0/0 DCR 0-0 PPV 0
Maint Life 2.67 Years MSP 3 AFR 20% IFR 0.3% 1YR 1 5YR 9 Max Repair 5 MSP
Lieutenant Commander Control Rating 1
Intended Deployment Time: 2 months Morale Check Required
Rocketdyne NR-500/9 Engine F-4 (1) Power 5 Fuel Use 35.58% Signature 5 Explosion 5%
Fuel Capacity 299,900 Litres Range 303.5 billion km (7024 days at full power)
Refuelling Capability: 10,000 litres per hour Complete Refuel 29 hours
This design is classed as a Fighter for production, combat and planetary interaction
This design is classed as a None for auto-assignment purposes
The K-5 Hippo would extend the range of American shuttles as needed for operational purposes. With nearly three hundred thousand litres of fuel onboard, each Hippo would be a juicy target for the Soviets and thus will require appropriate protection.C-6 Moray class Assault Shuttle 500 tons 5 Crew 28.5 BP TCS 10 TH 15 EM 0
1500 km/s Armour 1-5 Shields 0-0 HTK 3 Sensors 0/0/0/0 DCR 0-0 PPV 0
Maint Life 1.93 Years MSP 3 AFR 20% IFR 0.3% 1YR 1 5YR 16 Max Repair 9 MSP
Troop Capacity 250 tons Boarding Capable
Lieutenant Commander Control Rating 1
Intended Deployment Time: 1 months Morale Check Required
Rocketdyne NR-1500/9 Engine F-6 (1) Power 15 Fuel Use 554.57% Signature 15 Explosion 15%
Fuel Capacity 74,900 Litres Range 4.9 billion km (37 days at full power)
Ground Forces
1x USMC Assault Company
This design is classed as a Fighter for production, combat and planetary interaction
This design is classed as a Troop Transport for auto-assignment purposes
The C-6 Moray would bring the Marines into boarding action against disabled Soviet shuttles. Helpless against any threat, the Marines would have to rely on other shuttles for their safety before boarding commenced.C-7 Penguin class Troop Shuttle 500 tons 4 Crew 31.3 BP TCS 10 TH 5 EM 0
500 km/s Armour 1-5 Shields 0-0 HTK 2 Sensors 0/0/0/0 DCR 0-0 PPV 0
Maint Life 1.52 Years MSP 3 AFR 20% IFR 0.3% 1YR 1 5YR 22 Max Repair 15 MSP
Troop Capacity 250 tons Drop Capable
Lieutenant Commander Control Rating 1
Intended Deployment Time: 1 months Morale Check Required
Rocketdyne NR-500/9 Engine F-4 (1) Power 5 Fuel Use 35.58% Signature 5 Explosion 5%
Fuel Capacity 49,900 Litres Range 50.5 billion km (1168 days at full power)
This design is classed as a Fighter for production, combat and planetary interaction
This design is classed as a Troop Transport for auto-assignment purposes
The C-7 Penguin was not just an upgrade of the Ares Program. It was completely redesigned from ground up to allow quick disembarkation of the troops it carried, turning the lumbering transport Ares into a sleek landing ship Penguin. In essence, this meant that the US Army could conduct opposed landings on any body in the system.C-8 Mule class Shuttlecraft 500 tons 6 Crew 19.3 BP TCS 10 TH 5 EM 0
500 km/s Armour 1-5 Shields 0-0 HTK 2 Sensors 0/0/0/0 DCR 0-0 PPV 0
Maint Life 3.70 Years MSP 2 AFR 20% IFR 0.3% 1YR 0 5YR 3 Max Repair 5 MSP
Cargo 250
Lieutenant Commander Control Rating 1
Intended Deployment Time: 2 months Morale Check Required
Rocketdyne NR-500/9 Engine F-4 (1) Power 5 Fuel Use 35.58% Signature 5 Explosion 5%
Fuel Capacity 99,900 Litres Range 101.1 billion km (2340 days at full power)
This design is classed as a Fighter for production, combat and planetary interaction
This design is classed as a Freighter for auto-assignment purposes
The C-8 Mule would be the backbone of American logistics effort. It had increased cargo hold and an absolutely mind-blowing range, meaning that it could deliver multiple loads before it needed refuelling.C-9 Wombat class Shuttle 500 tons 3 Crew 40.1 BP TCS 10 TH 5 EM 0
500 km/s Armour 1-5 Shields 0-0 HTK 4 Sensors 0/0/0/0 DCR 0-0 PPV 0
Maint Life 1.87 Years MSP 5 AFR 20% IFR 0.3% 1YR 2 5YR 27 Max Repair 20 MSP
Cryogenic Berths 1,200
Lieutenant Commander Control Rating 1
Intended Deployment Time: 2 months Morale Check Required
Rocketdyne NR-500/9 Engine F-4 (1) Power 5 Fuel Use 35.58% Signature 5 Explosion 5%
Fuel Capacity 53,900 Litres Range 54.5 billion km (1262 days at full power)
This design is classed as a Fighter for production, combat and planetary interaction
This design is classed as a Colony Ship for auto-assignment purposes
The C-9 Wombat would handle colonist transportation. Its capacity had increased significantly when compared to the old Aphrodite Program.F-10 Wasp class Fighter (P) 450 tons 6 Crew 33.6 BP TCS 9 TH 15 EM 0
1666 km/s Armour 1-5 Shields 0-0 HTK 3 Sensors 0/0/0/0 DCR 0-0 PPV 4
Maint Life 2.98 Years MSP 4 AFR 16% IFR 0.2% 1YR 1 5YR 10 Max Repair 8 MSP
Lieutenant Commander Control Rating 1
Intended Deployment Time: 3 days Morale Check Required
Rocketdyne NR-1500/9 Engine F-6 (1) Power 15 Fuel Use 554.57% Signature 15 Explosion 15%
Fuel Capacity 27,300 Litres Range 2 billion km (13 days at full power)
Patriot Systems M410 Laser (1) Range 80,000km TS: 2,000 km/s Power 4-2 RM 20,000 km ROF 10 4 4 2 2 1 1 1 1 0 0
Raytheon AN/APG-7 (1) Max Range: 96,000 km TS: 1,500 km/s ECCM-0 67 59 52 44 36 28 20 12 5 0
McDonnell-Douglass RT-Generator 2 (1) Total Power Output 2 Exp 7%
This design is classed as a Fighter for production, combat and planetary interaction
This design is classed as a Fighter for auto-assignment purposes
As nobody on Earth had any experience of space combat, Pentagon hedged its bets and went with two slightly different designs. The F-10 Wasp was the heavier design, carrying the Patriot Systems M410 laser but had a strictly limited range. While loading more fuel would be possible, this would slow the fighter down too much. Crew included the pilot, navigator, weapon officer, capacitor technician, senior reactor technician and a junior reactor technician. To the dismay of the Air Force, the latter three would be Navy enlisted men while the former three would be Air Force officers or warrant officers, a mixture sure to bring joy and happiness to all.F-11 Hornet class Fighter (P) 400 tons 5 Crew 32.3 BP TCS 8 TH 15 EM 0
1875 km/s Armour 1-4 Shields 0-0 HTK 2 Sensors 0/0/0/0 DCR 0-0 PPV 3
Maint Life 4.16 Years MSP 5 AFR 13% IFR 0.2% 1YR 0 5YR 7 Max Repair 7.5 MSP
Lieutenant Commander Control Rating 1
Intended Deployment Time: 3 days Morale Check Required
Rocketdyne NR-1500/9 Engine F-6 (1) Power 15 Fuel Use 554.57% Signature 15 Explosion 15%
Fuel Capacity 29,700 Litres Range 2.4 billion km (14 days at full power)
Patriot Systems M310 Laser (1) Range 60,000km TS: 2,000 km/s Power 3-2 RM 20,000 km ROF 10 3 3 2 1 1 1 0 0 0 0
Raytheon AN/APG-7 (1) Max Range: 96,000 km TS: 1,500 km/s ECCM-0 67 59 52 44 36 28 20 12 5 0
McDonnell-Douglass RT-Generator 2 (1) Total Power Output 2 Exp 7%
This design is classed as a Fighter for production, combat and planetary interaction
This design is classed as a Fighter for auto-assignment purposes
The F-11 Hornet was even faster than the Wasp but that was due to a compromise in its weaponry. Instead of the powerful M410, it carried the smaller M310 laser. This allowed the fighter to carry slightly more fuel while being slightly faster. Only time would tell which design would prove superior and for now, the United States would build both once the prototype components were fully tested and ready for mass production.A-12 Banshee class Heavy Fighter (P) 200 tons 2 Crew 18.8 BP TCS 4 TH 15 EM 0
3751 km/s Armour 1-3 Shields 0-0 HTK 1 Sensors 0/0/0/0 DCR 0-0 PPV 0.6
Maint Life 11.20 Years MSP 5 AFR 3% IFR 0.0% 1YR 0 5YR 1 Max Repair 7.5 MSP
Magazine 4 / 0
Lieutenant Commander Control Rating 1
Intended Deployment Time: 1 months Morale Check Required
Rocketdyne NR-1500/9 Engine F-6 (1) Power 15 Fuel Use 554.57% Signature 15 Explosion 15%
Fuel Capacity 31,900 Litres Range 5.2 billion km (15 days at full power)
Grumman B-2 Ordnance System (2) Missile Size: 2.0 Hangar Reload 70 minutes MF Reload 11 hours
Raytheon AN/APB-8 (1) Range 9.2m km Resolution 10
This design is classed as a Fighter for production, combat and planetary interaction
This design is classed as a Fighter for auto-assignment purposes
Confusingly classed as a heavy fighter despite being lighter than the actual fighters, the A-12 Banshee is meant for short-range missile attacks, thus the 'heavy' classification is talking about weaponry and the vehicles position as an attack craft, between fighters and bombers. It's incredible speed means that it can get in, launch its missiles, and scoot back to base to rearm before any counter-attack could reach it. Whether it can be as destructive in combat as the design appears to be, will depend on the missiles it will carry.B-14 Havoc class Bomber (P) 500 tons 4 Crew 46.7 BP TCS 10 TH 10 EM 0
1000 km/s Armour 1-5 Shields 0-0 HTK 4 Sensors 0/0/0/0 DCR 0-0 PPV 3.6
Maint Life 12.42 Years MSP 17 AFR 7% IFR 0.1% 1YR 0 5YR 3 Max Repair 12 MSP
Magazine 24 / 0
Lieutenant Commander Control Rating 1
Intended Deployment Time: 1 months Morale Check Required
Rocketdyne NR-1000/9 Engine F-5 (1) Power 10 Fuel Use 201.25% Signature 10 Explosion 10%
Fuel Capacity 109,900 Litres Range 19.7 billion km (227 days at full power)
Grumman B-6 Ordnance System (4) Missile Size: 6.00 Hangar Reload 122 minutes MF Reload 20 hours
Raytheon AN/APB-9 (1) Range 20.6m km Resolution 10
This design is classed as a Fighter for production, combat and planetary interaction
This design is classed as a Fighter for auto-assignment purposes
Finally, the B-14 Havoc. Capable of carrying four size-6 missiles and with sufficient range to threaten Soviet assets out to the ice giants, the doctrine for the Havoc is to fly out to the void and launch a surprise missile strike from an unexpected direction before flying back to base. Again, whether this doctrine is sound or not will depend on the capabilities of the missiles it will carry.What's the current view re beam fighters - I've noticed over the years that typically this hasnt been seen particularly effective compared with missile carrying fighters - but I thought I saw some recent posts (cant find them now) that suggested that beam boats were more viable again. Just wanted to check the consensus before I started a carrier fleet strategy.Like every other question in Aurora, the answer is: it depends - what's your fleet doctrine?
Also, when designing missiles for fighters to carry, would I be right in assuming that people generally designed them to be shorter range than ship borne variants - taking account of the distance a fighter would approach the target, or do people generally use the separation generated by the fighters to protect the main fleetI think that depends on if the fighters are carrying their own active sensors (in which case you'd want a shorter-range missile) or if they're relying on forward scouts (in which case you'd want a longer-range missile).
What does it mean that I'm seeing a [PARTIAL] after a contact's name on the tactical map? It's a neutral NPC ship that's sitting at the same gate as a ship of mine that has active sensor (turned on), thermal and EM sensors. The contact switches back and forth between showing and not showing the [PARTIAL] tag.