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21
The Great Crusade / Re: The Great Crusade - Discussion
« Last post by King-Salomon on Yesterday at 04:41:21 PM »
Not how it works. Any object with a fuel transfer system can only transfer away from itself. IIRC fuel depots can't actually empty ships, you need a fuel transfer system on the ship itself.

And likewise IIRC, ships can't be refueled by more than 1 other ship/facility at a time.

when the harvesting stations have a refuelling hub and are flagged as tanker it should be possible... with

"A new 'Transfer Fuel to Refuelling Hub' order has been added. Any class designated as a tanker can transfer fuel to any ship with a Refuelling Hub. The transfer is done at the refuelling rate of the tanker. If multiple tankers are in the fleet, they can transfer fuel simultaneously" they can also restock the "fuel depot" in the same time
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C# Aurora / Re: C# Aurora v0.x Questions
« Last post by Hazard on Yesterday at 03:50:43 PM »
The fact that it's far more efficient for the enemy to close in and attack, since that gives him much greater chances of murdering your artillery, which would normally be sheltered by your front lines?
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C# Aurora / Re: C# Aurora v0.x Questions
« Last post by space dwarf on Yesterday at 03:16:08 PM »
Of course, if you keep all your troops back "in Support" and just plug away with artillery, what's to stop the defenders from doing the same to you?
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The Great Crusade / Re: The Great Crusade - Discussion
« Last post by Hazard on Yesterday at 03:13:44 PM »
Not how it works. Any object with a fuel transfer system can only transfer away from itself. IIRC fuel depots can't actually empty ships, you need a fuel transfer system on the ship itself.

And likewise IIRC, ships can't be refueled by more than 1 other ship/facility at a time.
25
C# Aurora / Re: C# Aurora Changes Discussion
« Last post by TCD on Yesterday at 03:05:31 PM »
Steve's Great Crusade and its use of the new factory-built space stations to get around shipyard constraints has got me thinking about what creative uses that approach opens up. One immediate thought was fuel harvester bases with a single fuel tanker base to create an easy orbital gas station.

But now I'm wondering what else you could do. I was thinking about early game carrier stations, but I think they'd have to have the new commercial hangers rather than military hangers? That means normal maintenance applies to military ships, so tricky to make it work for fighters I'd have thought. Perhaps you could create an FAC carrier station with hybrid FACs with short ranges but decent maintenance lives.

Obviously the no armour, no shields etc is going to make your carrier stations horribly vulnerable, but you could load them up with CIWS to protect against stray missiles, and if the enemy gets beam vessels in range of your carrier you've probably lost anyway.
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The Great Crusade / Re: The Great Crusade - Discussion
« Last post by TCD on Yesterday at 02:45:34 PM »
The use of specialized orbital bases to get around shipyard capacity is very interesting change to the game. I'm surprised you didn't go for orbital fuel harvester stations as well to keep that fourth shipyard free. Presumably you could then add a single "tanker" station with pumping components to make a fully functional orbital fuel depot?
   
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The Corporate Federation / Re: Corporate Federation - Comments
« Last post by Kurt on Yesterday at 02:27:59 PM »
I think Aurora is deviously engaging in meta-gaming activities to drive me insane to assist the Dregluk in their struggle against the Republic!

This is the situation (hypothetically):
I have a force of Republican ships sitting off of a Dregluk population (never mind which one, right now <G>).  They are waiting for another force to join them, ETA approximately 4 days.  It is taking forever to advance the time enough for the new force to join the party, and I just assumed it was Aurora being Aurora.  When I actually started paying attention to why I was getting so many interrupts, I noticed a pattern.  A single Dregluk freighter was repeatedly entering and leaving thermal contact range.  I changed the settings on the system map and checked, and sure enough that little bugger is sitting right on the line which marks the range at which my fleet can detect a target with a thermal signature of 1000.  It is just sitting there, moving back and forth across the line, repeatedly, and has been doing so for the last 32 hours, every seven and a half hours.  All of the other freighters fled, and are still moving away.  All except this one, which is sitting right where it can cause an interrupt.  Now, either the Dregluk have gained more sentience in real life than they have ever evidenced in my game, or Aurora itself is screwing with me, because there is no earthly reason for that ship to sit there, in that spot, moving back and forth. 

I'm tempted to send a couple of HuK's to kill it, but I suspect it is within AMM range of the planet and that will result in the HuK's being swarmed by AMM's.  I'm fairly certain I can defeat the Dregluk, eventually, but I don't think I can defeat a self-aware Aurora.  Steve, what have you done?

Kurt
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C# Aurora / Re: C# Wiki Section
« Last post by Erik Luken on Yesterday at 02:16:02 PM »
Maybe upload the pics to the wiki? That way if they change you just need to upload a new pic. Wiki reference should stay the same.

Yes, still have to read how it is done but this will be the way...

I had not wanted to litter the wiki with tons of outdated pictures - so I was waiting to read how to do it till I have an idea what pictures are still up-to-date etc...

will look at it when time comes :)

Don't worry about that. One of the perks of this host is unlimited space along with unlimited bandwidth. :D
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The Corporate Federation / Re: Corporate Federation - Comments
« Last post by Kurt on Yesterday at 02:15:16 PM »
Man, I'm not sure if I would sign-up for that colony in the Houston system. On one hand, escape from the radiation on Earth, yay! On the other, a real risk of Dregluk missiles screaming from the sky.

<G> Houston is currently the system with the largest concentration of Republican warships in the game.   If something happens to that, well, then, everyone needs to worry.  Of course, a lot is going to happen over the next game-year.  Hint!
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C# Aurora / Re: C# Aurora Changes Discussion
« Last post by Rabid_Cog on Yesterday at 02:01:28 PM »
If all you can get from the Aether is raw elements, that could serve to explain. Pure, loose elements are kinda difficult to use. Energy states are all wrong, etc. Fine for gasses, they are loose atoms anyway (or bond on their own) but for more complex substances (especially proteins) the effort and energy required to synthesize them would make it quite difficult to use anyway. The energy calculation could still favour local 'real world' extraction and production, so you dont quite reach "post scarcity" for common goods.

Terraformer cant pull it out because it cant REACH the TN materials. There's a planet in the way. It can only reach the higher/lighter materials. Asteroid miners work the same way but they have a long pipe attached and are configured differently to target the heavier elements. Same basic principle as a planetside mine, same way a fridge compressor and a vaccuum cleaner work on the same principles.
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