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C# Mechanics / Re: v2.6.0 Changes Discussion Thread
« Last post by Droll on Yesterday at 01:08:02 PM »The above was mentioned and remedied in the suggestions thread.
...University of Alabama...
...overwhelming gravitational tidal forces...
The team did not actually attempt to construct a propulsion device. Instead, they explored various solutions to general relativity that would allow travel from point to point without a vessel undergoing any acceleration or experiencing any overwhelming gravitational tidal forces within the vessel, much to the comfort of any imagined passengers. They then checked whether these solutions adhered to the energy conditions that prevent the use of exotic matter.
The researchers did indeed discover a warp drive solution: a method of manipulating space so that travelers can move without accelerating. There is no such thing as a free lunch, however, and the physicality of this warp drive does come with a major caveat: the vessel and passengers can never travel faster than light. Also disappointing: the fact that the researchers behind the new work don’t seem to bother with figuring out what configurations of matter would allow the warping to happen.
A TN ship travels primarily in the Aether, with only a small intrusion into normal space to maintain a connection. Because of the compressed distance within the Aether, a ship moves much more quickly from the perspective of a viewpoint in normal space than would normally be expected given the available engine technologies. As the Aether is fluidic in nature the ship must be under constant power to maintain that speed. Unlike conventional spacecraft in normal space, ships in the Aether can use the compressed fluidic environment to change course quickly, like a ship in water.
On the Research tab, clicking the Assign New button will cause the project name to be appended with "(N)".
I suggest prepending it to the project name instead, to make it easier to find such projects when the list is long
Also, some projects have names that are so long that you can't see the appended part in the list.
Example: "Max Tracking Time for Bonus vs Missiles: 30 Second..."
I've added the Tactical Map as an option to the existing right-click menu on the Galactic map, and also added the option to centre on fleets in the system.
https://aurora2.pentarch.org/index.php?topic=13463.msg169909#msg169909
Awesome!
Any chance you could force the new option to be first in the list? Sometimes my right-click lists are absolutely enormous.
Any chance you could force the new option to be first in the list? Sometimes my right-click lists are absolutely enormous.
I've added the Tactical Map as an option to the existing right-click menu on the Galactic map, and also added the option to centre on fleets in the system.
https://aurora2.pentarch.org/index.php?topic=13463.msg169909#msg169909
I always turn down the exploration speed from 100% to only 5% so I really need massive number of ships to explore and exploration will actually take some effort and finding good planets with good amount of resources will take time.
I make this as simple a process as possible, the exploration ships are built with good range and deployment times in mind. I do make sure that they will handle the deployment time with both fuel and supplies. The condition for each explorer are that if it ever drops below 30% fuel or the deployment time is up it will go back and overhaul. I would not just refuel the ship as they will need overhaul anyway if the fuel is down to 30% it likely is close to the deployment time anyway.
Standing orders are Explore the next three locations or five bodies and then the next standing order to go to a system that need exploration.
This means I need minima interference and I can just occasionally guide the ships when necessary.
Hi! It's been a while since I played, but I'm getting back into the game again. I wanted to read up on the mechanics, when I noticed the wiki doesn't work. I think I read that it may be a temporary issue but I couldn't find a good post on it. Does anyone have a clearer idea what's going on with the wiki?
Thanks in advance!
Did anyone have any information on the wiki?
It is still a temporary problem, just longer-lasting than initially anticipated.
You can read up on a lot of the mechanics in the c# changes thread.
You can also find FAQs and ask questions in the Aurora discord.