Multi-staged missiles will not explode in a magazine explosion if its first stage does not contain warhead.
The function number: N/A
The complete error text: N/A
The window affected: N/A
What you were doing at the time: testing
Conventional or TN start: TN
Random or Real Stars: Real
Is your decimal separator a comma? no
Is the bug is easy to reproduce, intermittent or a one-off? - easy to reproduce
If this is a long campaign - N/A
To reproduce, design a missile with a warhead (say Missile1). Then, design a second missile (say Missile2), using Missile1 as its second stage, and on its first stage, do not put any warhead.
Design a ship with nothing but a capacity 100 commercial magazine (and the crew quarters).
SM spawn the ship, SM fill the magazine with Missile2. In the fleet window, select the ship, and select the miscellaneous tab, and apply 1 internal damage to the ship. This damage is very likely to hit the commercial magazine and cause it to explode. Refresh the tactical window. You should see 'Secondary Magazine Explosion Strength 0' at the location of the ship.
SM spawn another copy of the ship (if the previous one was not destroyed, SM fix it). This time, fill the magazine with Missile1. Repeat the applying damage and refreshing tactical map steps. This time, the magazine explosion should be a positive value.
Confirmed