View full version: The Academy
  1. marines and morale
  2. Need Enemies
  3. Reactors and Missile design
  4. Red lines in mining and maintenance
  5. Target Practice!
  6. Sensors on missiles
  7. Getting past ECM
  8. Trade Access
  9. Change to Sensors?
  10. Dust and Radiation
  11. Civilian designs
  12. Beam Weapon Ships...Why?
  13. Unable to Select Engine Platform for Research
  14. Selected TG is not on same planet as Shipyard
  15. Ship launched without engine
  16. How long does turn generation usually take?
  17. commercial engines
  18. Morale for non combat/survey ships
  19. Jump Gate Deconstruction/Destruction
  20. Military ships traveling sub-max?
  21. Rescued crew question?
  22. Sensor question?
  23. Civ shipping
  24. [Request] Flowchart for new players.
  25. Effects of morale
  26. Unable to get newly designed geo survey ship to depart shipyard.
  27. Creating New Task Forces
  28. Fighter Engines?
  29. diplomacy question
  30. Increasing size of shipyards
  31. Towing shipyards
  32. Flag Bridge
  33. Auto assign naval officers?
  34. Tech tree for 6.10?
  35. buying from civilians
  36. How far can a ship travel?
  37. how stop auto turns?
  38. Getting rid of buoys?
  39. Changes to leaders in 6.10?
  40. Do PDCs make maintenance checks?
  41. Sensor ranges and rsolution
  42. More NPRs
  43. What's good assault technique?
  44. Classes and Ship Building
  45. Jump gates and NPRs
  46. TF Training: Help!
  47. Deliveries
  48. Orbital Habitat Construction
  49. Jump gate skill
  50. Noob fighters and morale