View full version: The Academy
  1. Spacwmaster mode
  2. Newbie question about ship engines
  3. changing new task group locations ?
  4. Can I salvage wrecks in sort-of-friendly systems?
  5. Newbie with questions
  6. Fuel harvester base crew morale
  7. Hull clutter
  8. Various newbie questions
  9. Civvy Engine manufacture and design
  10. What are the ongoing costs of ships?
  11. Moving fuel
  12. Designing Turrets with Reduced Size Lasers
  13. Trading Resources Across Jump Gates
  14. Tractor device?
  15. Red/Green jump gates? Also, how to escort civilian jump ships?
  16. Is there a way to scrap/recycle old ordnance?
  17. Help!
  18. Bugged game. Unclear on severity. Should I start over?
  19. Building an Interstellar Empire
  20. Question regarding jump capable fighters
  21. Help with designing a fighter
  22. Basic Ship Design
  23. Prerequisite techs for Genome Sequence: Base Gravity?
  24. Reserve Level
  25. Conquered and alien pop. Now what?
  26. Scientist Shortage
  27. Civilian shipping information toggle?
  28. Transfering survivors/prisoners
  29. Refueling
  30. Civilian fuel harvesters
  31. Power Requirements
  32. How do I build a commercial freighter?
  33. Getting the game to run question
  34. Hidden Jump Point
  35. Ordnance, ordnance, ordnance...
  36. What are railguns good for?
  37. Lazy geologists?
  38. What's the deal with these aliens?
  39. Sol system minerals - v6.00
  40. PD missile inefficiency
  41. Questions related to mechanics
  42. How to launch geo-survey missile from PDC at a planet?
  43. Class Names issue.
  44. Some problems with Aurora after using resize enable
  45. Aurora succession game
  46. Engine Power and speed
  47. Ship not completing?
  48. Managing shipyards
  49. Having a pickle with separation ranges and geo-sensors
  50. A few questions