View full version: The Academy
  1. Gauss turrets that won't fire (since I doubt it's a bug, I'll ask here first)
  2. Invading moon held by spoilers
  3. Missile initiative
  4. Interstellar Civilian Contracts?
  5. Damage of laser according to its callibre
  6. Scrapping in empty but retooling shipyard
  7. Load scientist into ship
  8. What are luxury liners good for?
  9. Twice about missile design screen
  10. Crew grade of commercial ships
  11. Geosurvey from unknown systems
  12. Using friendly jump tenders
  13. Max Tracking Time Bonus vs Missiles
  14. Jump drives on large carriers
  15. SMing of shipyard retooling
  16. Slow crew training
  17. POW's
  18. How do I create an alien start?
  19. Civilian Mining Complex and body types
  20. HELP (Or should I say Ndihmë)
  21. Survey location point cost
  22. Question regarding Missile Fire Controls.
  23. Maintenance Clock going up during overhaul
  24. Task Force Staff and Table of Organization + Doctrine Tips Tutorial
  25. Irrelevant research
  26. How to load missiles in conventional start PDCs?
  27. Is there a way to SM Jump Gates?
  28. Question about Alien installations
  29. Question: Automated Mine Delivery (Default Orders)
  30. Secondary star start
  31. What exactly do officers do?
  32. Population vs Wealth
  33. What exactly is Spacemaster for?
  34. Civilian contract help please
  35. What are your conventional start tech and industry priorities?
  36. Missiles that Have Discharged there Secondary Missiles
  37. Atmospheric Dust Level
  38. How to learn the design of captured missiles
  39. Changing of game details of running game
  40. Automatic notes at Galaxy map
  41. First contact question
  42. Troop transfer between ships
  43. Can you scrap fighters?
  44. Can multiple Geo Survey Teams work a planet?
  45. Officer Ranks
  46. Is there a way to upgrade low tech troops?
  47. Why to ever use big power plants
  48. Non Homeworld Task Groups??
  49. How to see enemy ground forces
  50. Delivering salvaged technology