Aurora 4x
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C# Suggestions
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Empty Fleet Teleport
Deep Space Tracking Station Tweak
QoL "Update Component" button
Tugging Terraforming Fleets Around
Ground Unit Weight Adjustment
Crewman and Junior Officers
Minor Overhaul to Wealth Generation
Ground unit management minor changes / additions
Multicultural company name generation
Sol System Icy Bodies
New Point Defense Weapon Idea (Grapeshot)
2/3 Size / range BFC's
Force captured NPR ships to have some fuel / ammo
Alien missles
Increasing the range of beam fire controls
Stellar Spectral Generation Distribution
CMC as true corporation
SM move to waypoint
Global Resource Modifier
Population growth technology
Terraforming Targets (with mock demo)
Sensor Suites
Private Shipyards
Ministries
Multi-NPR Systems
Automated Supply Management
Model Junior Officers or Make Officers Spawn In Older
Changes to autocannons to incease usefulness (without being the default choice)
Research and Surplus Scientists
Fuel powered shields
UI Improvements - minor
OOB Division Request
Refuel and resupply conditional order
Master Ship Classes & Components
Switch to abbreviations in date strings
Wall of Remembrance for our best Commanders o/
Ground Forces Tab - Organizing Large Formations
QOL Request - Show Species Stats on Environment Tab
Tech to reduce damage to weapon systems
A review and critique of ground forces in version 1.93
QOL Default Fleet
Government Type
Choose the destinations of new jump points in SM?
Continuous Population Growth
Save new races file, with medals and custom names
0.5 Ton (0.01HS) filler component
DB/Save game improvements
Version Number
Medical module
Conditonal Order: Replace Orders with Order Template.
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