1
C# Suggestions / Re: Suggestions Thread for v2.4.0
« Last post by Kiero on Today at 08:46:45 AM »For RP purposes, it would be great if a module for a ship could be designed to assign a Scientist and/or Administrator.
Those XB upgrades were pretty smart but are you really short of wealth or was it more to speed up the upgrades?
Engine technology:
I know this topic has already been raised, but every time I play I wait for the engines to reach at least the level of the Nuclear Pulse Engine.
Maybe it would be worth raising the cost of researching the initial stages of the engines, that would extend the time they can be used, both by players and AI?
...a screen that lists all events, and has a checkmark for "does this stop time? y/n" would be ideal (although probably a lot more work than I'd expect.)
Even better if the screen lets us import/export our preferred interrupts.
Also I will be explaining soon the distinction between private ownership and control over organisation's assets which explain even more how these two scope connect.
It would be nice to be able to toggle a checkbox on the fleet orders screen to control if finishing shore leave stops auto-turns.To build on this, a screen that lists all events, and has a checkmark for "does this stop time? y/n" would be ideal (although probably a lot more work than I'd expect.)