View full version: C# Suggestions
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  1. Suggestions Thread for v2.4.0
  2. Add new larger classes of ships for civilians
  3. Suggestion: Mothball Fleet
  4. Make Missile Designs shareable between empires?
  5. Conventional Start, slow research
  6. Empire Mining - Comet #9, but which system.
  7. Rule delta in handling of fighters vs missiles by fire controls
  8. Ground Weapons tinkering
  9. Shouldn't bigger missiles be more effective than small ones?
  10. Finding systems is hard once there are hundreds of them.
  11. reserve fleet idea
  12. My Take on Government
  13. Financial Centers
  14. I'm curious about something ... (material for improvement?)
  15. In the good old days you could ...
  16. Auto-assignment by cost priority
  17. Shipyard Capacity - Only have Continual
  18. Fleet Haulers : Multiple Tractor Beam Ships
  19. Suggestion: Ability to turn infrastructure back into trade good
  20. Electronic Intelligence Module for buoys
  21. Suggestion: Toggle colony as Target for Automatic Overhaul
  22. Draft of an idea for a change to sensing
  23. Proposed Format For Ground Forces Air Combat Rework
  24. Proposed expansion of the economic system
  25. Ability to Reposition Waypoints
  26. The AMM Question
  27. Option for Civs to ship infrastructure but not Colonists
  28. Area Jammers
  29. A proposed fix for a preceived problem with weapon calibre
  30. Auto-assign Sector Administrators
  31. Shipyard change
  32. Export/Import ground force templates & organizations
  33. Always use componets
  34. Fast Shields, Slow Shields, More Shields
  35. Suggestions Thread for v2.0
  36. RP QoL changes
  37. Allow genetic modification for modified species
  38. A button for mass research?
  39. Fleet-Wide Targeting data sharing
  40. Self-Jump only Jump Drives
  41. Auto-assign Naval Commanders
  42. Destroy your own missiles
  43. Other uses for biology
  44. Quick summary of weapons in a fleet next to ship tonnage
  45. Race-specific passwords for better MP
  46. Suggestions for additions to Electronic Warfare
  47. Ground Force Construction Facilities Take Too Much Population
  48. Ideas for Meson Tweaks, and maybe some HPM tweaking as well.
  49. Send ship parts list directly to industry - components from Class Design.
  50. Stealth Missiles