Aurora 4x
»
C# Aurora
» C# Suggestions
View full version:
C# Suggestions
1
2
3
4
5
6
7
8
»
Suggestions Thread for v2.4.0
Avoid refit checkbox [QOL]
Buoy Launchers
Load and Compare Existing Component Design Windows
Graphic improvement - Ships and missles
Set commander name lists per military academy
Set Minimum Officer Age Per Race
galactic map display mode
A few minor QOL improvements for leaders
Atmosphere and domestic politics
Add 'real life star systems' name theme
Status Report for a faction as a separate file
Some simple quality-of-life suggestions
Aircraft Implementation
AI Improvement
Galactic map
Thoughts on mining abilities for ground units ?
Make Aircraft Do Morale Damage
Alteration of automated colonist movement via civilian shipping lines
Suggestions on Micromanagement Reduction
Mineral deposits and accessibility
Make Missile Designs shareable between empires?
Few various suggestions
Have Mining Screen Show Cargo Transfer
POWs
Ground unit recruitment suggestion: Use Replacements
Standard 'Alien' Components
Add new larger classes of ships for civilians
Suggestion: Mothball Fleet
Conventional Start, slow research
Empire Mining - Comet #9, but which system.
Rule delta in handling of fighters vs missiles by fire controls
Ground Weapons tinkering
Shouldn't bigger missiles be more effective than small ones?
Finding systems is hard once there are hundreds of them.
reserve fleet idea
My Take on Government
Financial Centers
I'm curious about something ... (material for improvement?)
In the good old days you could ...
Auto-assignment by cost priority
Shipyard Capacity - Only have Continual
Fleet Haulers : Multiple Tractor Beam Ships
Suggestion: Ability to turn infrastructure back into trade good
Electronic Intelligence Module for buoys
Suggestion: Toggle colony as Target for Automatic Overhaul
Draft of an idea for a change to sensing
Proposed Format For Ground Forces Air Combat Rework
Proposed expansion of the economic system
Ability to Reposition Waypoints
It appears that you have not registered with
Aurora 4x
. To register, please click here...