Author Topic: v4.9 Bugs Thread (no longer current)  (Read 34712 times)

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Offline Commodore_Areyar

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Re: Official v4.9 Bugs Thread
« Reply #285 on: February 13, 2010, 03:48:39 PM »
Quote from: "Balibar"
I explored a JP and found a new system.  Aurora gave a system name of 'GJ 1156'.  I changed the system name to either Betelgeuse or Barnard and I got an Error:

Error 5 was generated by Aurora
Invalid procedure call or argument
Please report to ...

The name did get changed.  

Yet when I changed another system name, there was no error.
Probably Betelgeuse is already in the realsystems name list,
If the Betalgeuse system was already was discovered by an NPR... duplicate entries cause problems.
By the way, what name did you use the second time?
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Offline Balibar

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Re: Official v4.9 Bugs Thread
« Reply #286 on: February 13, 2010, 10:28:21 PM »
Quote from: "Commodore_Areyar"
Quote from: "Balibar"
I explored a JP and found a new system.  Aurora gave a system name of 'GJ 1156'.  I changed the system name to either Betelgeuse or Barnard and I got an Error:

Error 5 was generated by Aurora
Invalid procedure call or argument
Please report to ...

The name did get changed.  

Yet when I changed another system name, there was no error.
Probably Betelgeuse is already in the realsystems name list,
If the Betalgeuse system was already was discovered by an NPR... duplicate entries cause problems.
By the way, what name did you use the second time?
I don't think that is it, because the error did not come up with Rigel, Vega, Canopus and a few others in other systems.  My second name, which also caused the error, was Barnard.  However, I used Betelgeuse on another system without an error.  I think the error happens when there are multiple stars in the system, but I am not certain.
 

Offline gogis79

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Re: Official v4.9 Bugs Thread
« Reply #287 on: February 14, 2010, 02:56:42 PM »
Two consecutive companies was killed with CycleOrders error (something with changing data type in description).
Actually you can't even resolve it with kill->reload, it's starts right upon you advancing in time and cycles forever.
It's even corrupted mdb once, but i've managed to repair it.
It's really annoying, because it's seems to be game over and getting it twice in a row is heartbreaking  :?

Edit.

Seems like I figured it out. It's was gazillion of records in FleetOrders table. My cargo ship was trying to infinitely populate conditional order "to refuel at 20% at nearest Colony or Tanker". I deleted all records and game now seems work fine.
But my cargo ship was a tanker itself, so probably it's caused infinite loop. Seems like my previous game suffered to the same isssue.
 

Offline IanD

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Re: Official v4.9 Bugs Thread
« Reply #288 on: February 14, 2010, 03:55:00 PM »
Salvaged a wreck and got two components, but of unspecified nature!

[attachment=1:17uol4ja]Componenets 1.jpg[/attachment:17uol4ja]

They are also shoiwn as loaded on salvage ship, but how do I unload them? Is there an unload all components button?

[attachment=0:17uol4ja]Componenets 2.jpg[/attachment:17uol4ja]

Regards
IanD
 

Offline a1s

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Re: Official v4.9 Bugs Thread
« Reply #289 on: February 14, 2010, 06:52:34 PM »
Sort of, yes. Do you see the line that says "unload all installations"? well "installations" has no place in that sentence. (I'm saying it will unload everything from minerals to PDC components. Is that a bug BTW? Because if it is, we do very much need an "unload all" order.)

edit: forgot why i came here. you can scrap the same ship many times (in different ship yards/slipways) not sure what that does (if you would get the resources multiple times for example), but the event window only says the ship was scrapped once.
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Offline djp

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Re: Official v4.9 Bugs Thread
« Reply #290 on: February 14, 2010, 08:18:41 PM »
Expand civillian economy by 20%. At the start did an instant develop to both the 5000 and 10000 point versions of this tech, but there's only one entry in the completed filter. Slightly odd that they both (all) have the same name.

Edit: This is not a "new user" question. To research 2 techs and get one seems very buggy, whether this is really happening or is just a display issue. Intuitively one would expect a 1.44 increase in the economy from researching this tech twice. That's certainly not what's displayed.
« Last Edit: February 15, 2010, 12:25:39 AM by djp »
 

Offline sloanjh

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Re: Official v4.9 Bugs Thread
« Reply #291 on: February 14, 2010, 11:56:16 PM »
Quote from: "djp"
Expand civillian economy by 20%. At the start did an instant develop to both the 5000 and 10000 point versions of this tech, but there's only one entry in the completed filter. Slightly odd that they both (all) have the same name.

That's because it's the same tech, over and over - the cost just goes up.  This was a trick Steve used to model the difference between undeveloped countries with large populations and developed countries with small populations.

John

PS - Please post new user questions/issues in The Academy.  You might also want to take a look at the "Where to Post" FAQ.
 

Offline SteveAlt

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Re: Official v4.9 Bugs Thread
« Reply #292 on: February 15, 2010, 12:25:10 AM »
Quote from: "a1s"
I'm using a 1440x900 sized screen (on a laptop running WinVista), however here's something that regularly happens:

(the whole right half of the screen in the "system map" is missing any kind of information. the image has been reduced so as to fit into the forum.)
It does not affect any other screen. Closing and restarting "system map" doesn't help, restarting Aurora as a whole does (so it's not a game killer). It will usually happen after an hour or two of play, though it can be as little as 5 minutes, or it might not happen at all for a whole session. I think it happens after you advance time, but other than that I haven't been able to see any pattern to it.
This usually happens if your screen resolution changes when Aurora is running. For example, I get this problem if I run Civ and then try to run Aurora again.

Steve
 

Offline Journier

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Re: Official v4.9 Bugs Thread
« Reply #293 on: February 15, 2010, 02:08:30 AM »
Hi there Aurora people.

I have played and other than a few popup errors that go away after i click through them I have one that i think may end my current game.


When i enter the System Map screen the game pops this error up, no system is displayed on the map for some reason, its all blue sadly. I have a feeling im looking outside the system and the game doesnt like that....

Error 6 was generated by Aurora
Overflow
contact forum.

Any solution to this currently would be great, if not , im gonna lose my last 40 years of gameplay and have to restart. I searched but it didnt seem like anyone found any error 6 overflow on the system map screen that was reproduceable.
 

Offline Journier

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Re: Official v4.9 Bugs Thread
« Reply #294 on: February 15, 2010, 02:45:48 AM »
After crashing the game a few times more, i got a tip that i should hit the Min Zoom button in the upper left corner. This brought the system map screen back into boundaries.

I was clicking on civilian fleet shipping lines before this error started occurring, so I assume one of their ships was out of bounds or something from that made the system map screen go all wonky.

Hopefully that helps you make this not occur in later versions.
 

Offline Steve Walmsley (OP)

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Re: Official v4.9 Bugs Thread
« Reply #295 on: February 15, 2010, 02:47:00 AM »
Quote from: "Vanigo"
I just got my second game where civilian ships refuse to use jump gates. I know this is fixed in 5.0, but is there any sort of fix or workaround for this?
If you have any civilian contracts, try cancelling them. This problem is fixed for v5.0 but in v4.91 the civilian contracts sometimes stop the civs doing anything else

Steve
 

Offline Steve Walmsley (OP)

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Re: Official v4.9 Bugs Thread
« Reply #296 on: February 15, 2010, 02:50:30 AM »
Quote from: "Journier"
After crashing the game a few times more, i got a tip that i should hit the Min Zoom button in the upper left corner. This brought the system map screen back into boundaries.

I was clicking on civilian fleet shipping lines before this error started occurring, so I assume one of their ships was out of bounds or something from that made the system map screen go all wonky.

Hopefully that helps you make this not occur in later versions.
Was the title of the error box Error in DisplayFleetContacts?

If you zoom in really, really close, you might get an overflow error. Be aware that double-clicking will zoom the map in

Steve
 

Offline Steve Walmsley (OP)

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Re: Official v4.9 Bugs Thread
« Reply #297 on: February 15, 2010, 02:54:36 AM »
Quote from: "Steve Walmsley"
Quote from: "Journier"
After crashing the game a few times more, i got a tip that i should hit the Min Zoom button in the upper left corner. This brought the system map screen back into boundaries.

I was clicking on civilian fleet shipping lines before this error started occurring, so I assume one of their ships was out of bounds or something from that made the system map screen go all wonky.

Hopefully that helps you make this not occur in later versions.
Was the title of the error box Error in DisplayFleetContacts?

If you zoom in really, really close, you might get an overflow error. Be aware that double-clicking will zoom the map in

Steve
I have added a check for v5.0 so you cannot zoom the scale in further than 2000 kilometers, at which point the Earth fills the screen.

Steve
 

Offline Journier

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Re: Official v4.9 Bugs Thread
« Reply #298 on: February 15, 2010, 03:28:55 AM »
Quote from: "Steve Walmsley"
Quote from: "Journier"
After crashing the game a few times more, i got a tip that i should hit the Min Zoom button in the upper left corner. This brought the system map screen back into boundaries.

I was clicking on civilian fleet shipping lines before this error started occurring, so I assume one of their ships was out of bounds or something from that made the system map screen go all wonky.

Hopefully that helps you make this not occur in later versions.
Was the title of the error box Error in DisplayFleetContacts?

If you zoom in really, really close, you might get an overflow error. Be aware that double-clicking will zoom the map in

Steve

I believe the only thing it it said was

Error 6 was generated by Aurora
Overflow
contact forum.

I dont believe anything else was listed on the actual box. I guess i shoulda checked exactly how zoomed in the game was when i got the overflow.
 

Offline Steve Walmsley (OP)

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Re: Official v4.9 Bugs Thread
« Reply #299 on: February 15, 2010, 03:32:29 AM »
Quote from: "Journier"
I believe the only thing it it said was

Error 6 was generated by Aurora
Overflow
contact forum.

I dont believe anything else was listed on the actual box. I guess i shoulda checked exactly how zoomed in the game was when i got the overflow.
The error boxes have a title bar, just like the one on a window, which contains the name of the function where the error occurred. That is obviously very useful when it comes to tracking down the problem :). I am fairly sure that what you described is related to the zoom though. if you want to check it, try zooming in one step at a time and watch the scale in the top left. 2.1k should be OK but when you hit the zoom again you should get the error, which might repeat a few times. Just hit zoom out or min zoom to come back out

Steve