View full version: General Discussion
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  1. Setting Support elements
  2. Research project question
  3. Introducing a new member
  4. Survay Fleet
  5. Comets
  6. Timeline on Genetic Modification Re-Implementation
  7. 1.8.0 How to attach waypoints to a planet
  8. Set Hostile?
  9. Text System View?
  10. Why isn't this breathable?
  11. Questions
  12. "Obsolete" checkbox does not show for me
  13. How conquest works
  14. Potential Detection Bug
  15. General Fleet Resupply
  16. Hide info of friendly ships?
  17. How to create Xenoarcheologist Teams in C# Aurora?
  18. Dead End Map
  19. Ruined Settlements and Alien Installations
  20. Maintenance Facilities Capacity
  21. Suicidal scientists
  22. Refueling Fleets?
  23. Medals
  24. Is there any way to remove civilian ships from ship selection context menu?
  25. Planetary Protection Value
  26. Thoughts On Campaign Length?
  27. There are bats in my belfry... and Magician on my bridge.
  28. Is diplomacy fixed yet?
  29. Drop Pod Transports
  30. Are fleet training Admins worth it?
  31. Has anyone had an NPR *not* refuse to communicate with them yet?
  32. Two possible utility programs for C#
  33. Space song!
  34. Bug, or? Also, Questions and Concerns on Micro Management
  35. How to undock from carrier in deep space?
  36. Adding Ship Class descriptions?
  37. What's the boiling point of Aestusium?
  38. Ground Based Geosurvey question
  39. WOW!
  40. Sensor Buoy
  41. Guide: Labeling the galaxy and your armies; special symbols in Aurora
  42. Mineral seartch
  43. Events Window QOL
  44. Fuel equalisation
  45. Quick video on how we play Aurora as a blind person. Thanks steve!
  46. Grav survay
  47. date not showing
  48. Creating ships via SM ?
  49. Fleet Movement Orders
  50. No more "Excellent officer"?