View full version: General Discussion
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  1. Questions Not Worth Their Own Thread - C# Edition
  2. MOVED: AAR: The Gamma Pavonis Campaign
  3. Update on Progress (Post-release)
  4. Is Conventional start innately harder?
  5. Keep the Economics Window in the background when time is advanced
  6. Can I help with Some Pixel Art?
  7. What's Going On In Your Empire: C# Edition
  8. Quick Questions Thread
  9. Escaping the 5 sec increment
  10. Spaceport questions
  11. Advice on dealing with enemy STOs
  12. Ammo 0%, orbital station
  13. How to automate a fuel harvester?
  14. Mines and Minefields
  15. Stuck in overhaul
  16. How to use FFD properly?
  17. How do I gift a ship to an NPR?
  18. Where in the world is Walmsley?
  19. Understanding CIWS and Fire Controls
  20. Civilian interstellar trade requirements?
  21. Thanks Steve!
  22. Lifeless Galaxies
  23. Have you ever lost (or were in the process of losing badly) past ...
  24. Naval Organization - Ship Status
  25. Neutral Race?
  26. TF ending movement order not to a selected location.
  27. MOVED: Is there a way to lure a spoiler fleet sitting on a planet to disperse?
  28. Jump Shock Duration?
  29. Energy weapons and power requirements
  30. Lesson Learned Re: Failed Planetary Assaults
  31. Missiles and Launcher Sizes
  32. Communications established but no more developments
  33. Unusual character traits
  34. Requirement to make an STO unit?
  35. Sensor Buoy Missiles
  36. Lifepods - Survivors
  37. Deep Space Tracking Station Sensor
  38. Particle Beams
  39. CIWS
  40. Jump Tender Stations
  41. How to separate stations from tugs?
  42. Ground-based geo surveys?
  43. Bug or WAI? Shipyard building other classes - which classes are available
  44. Music for Aurora !
  45. Alien defensive systems?
  46. Galactic Map question
  47. Some beginner questions
  48. A Tribute to the Fallen
  49. Scientists & Officers
  50. Cumbersome to refuel another fleet?