View full version: General Discussion
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  1. Galaxy map generation and graph cycles?
  2. Questions Not Worth Their Own Thread: C# Edition
  3. New AAR and Story for 1.13
  4. Barbarians!
  5. Default TN Start: How do you like to use your instant research and build points?
  6. MOVED: How do Invaders work?
  7. MOVED: How do Invaders work?
  8. MOVED: How do Invaders work?
  9. New player here wants to know how to defend colonies
  10. How often you use DST stations?
  11. Colony Defenses
  12. What could cause an Orbital Miner over a planet before getting the tech?
  13. Aurora 1.5.1 Base Install
  14. Aurora C# 1.12.0 patch
  15. How to delete NPRs with step by step guide?
  16. Pickup failed: couldn't load None from celestial_body_name?
  17. Database File Type
  18. What's Going On In Your Empire: C# Edition
  19. Is there an Auto-Save feature?
  20. Terraforming Base not working
  21. Sub-fleets, usage and practices?
  22. When to use Passives, When to use Actives
  23. In game Scientist generation: it's normal or...
  24. Official 1.13 Hype Train Thread
  25. Time increment stuck on low intervals - ideas for a fix?
  26. Xmas Bonus
  27. Help Needed!
  28. Recreation Module?
  29. Interrupt Problems
  30. Trojan Horse...?
  31. Using orbital habitats
  32. Question about the surrender mechanics
  33. Alien Contact and ELINT
  34. Materials for Shipyard Tasks
  35. Ship to Ship refueling
  36. Hardware Specs
  37. Question about point defence and beam weapons
  38. Glacial (physical) pace ...
  39. Missile Movement
  40. Is there any possibility to transfer crew?
  41. System Access issue? Security Status?
  42. Naming Help
  43. Any way to easily come up with round ship speed/size combos?
  44. What's the best method for jump point defense?
  45. Any way to practice combat?
  46. Ground Combat Logs
  47. Medals import
  48. Anyone have patterns with how they start their games?
  49. Fighter tracking speed question C#
  50. Maintenance, Overhauls & Crew training