View full version: General Discussion
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  1. Layers of defense
  2. The WH40k Setting Simulation Feasibility Council
  3. The House of the House Rules - AKA how to ruin your own life and enjoy it
  4. Managing the STO Targeting tab
  5. What are your goals for multi-race starts?
  6. How to organise Naval Admin commands ?
  7. Question about spoilers
  8. How to fight NPRs
  9. Quick question on Decoys
  10. WW3 in Space - Barfight in a shoebox
  11. STO Weapons
  12. Do you think there is too much low colony cost planets?
  13. Star Trek (and other Sci-fi) Locations
  14. Why do the lasers have a much higher range than maximum BFC range?
  15. A brainstorm over defences and commercial
  16. Customised NPRs
  17. Trade system
  18. Is there autocombat?
  19. How to use the deep space population?
  20. NPR First Contact Tips / Suggestions
  21. Quick Ship Design Help - A Basic Cruiser
  22. I've Forgotten Everything: Basic Ship Designs
  23. Refit Preview?
  24. Recreating a saved game in a new version
  25. Commercial Engine Size Ratio: What Am I Missing?
  26. Single System Campaign. Possible and best practices?
  27. Relevant to our interests: The Worst Design Mistake of the Iowa Class Battleship
  28. Battlestar galactica: 12 colonies homeworld system
  29. Map made with graph software
  30. Aurora Question
  31. RPG Meta Campaign using Aurora.
  32. Written Text Guide Website by 7w1 - working towards a Aurora Wiki V2
  33. How to combine bases on planet after ground combat capture?
  34. Fallen Empires multiplayer game recruiting
  35. Multiplayer
  36. How to play as the Martians?
  37. Aurora Comics and Memes
  38. full terrain list
  39. Senario idea
  40. Raiders in the long term
  41. Multiple human powers on Earth - ensure they are all same race
  42. Steam Deck
  43. Civilian contracts
  44. Is there any way to upgrade NPR tech?
  45. Keeping track of your Survey Ships progress
  46. New Start Fatigue?
  47. Ship destroyed during 30 day hop?
  48. Which is better for point defense?
  49. Empire wide Mineral Logistics.
  50. Help with Resolving Long Turn Times