View full version: General Discussion
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  1. Stuck in overhaul
  2. Is Conventional start innately harder?
  3. Population growth rate
  4. Keep the Economics Window in the background when time is advanced
  5. Can I help with Some Pixel Art?
  6. How to automate a fuel harvester?
  7. How to use FFD properly?
  8. How do I gift a ship to an NPR?
  9. Where in the world is Walmsley?
  10. Understanding CIWS and Fire Controls
  11. Civilian interstellar trade requirements?
  12. Thanks Steve!
  13. Lifeless Galaxies
  14. Have you ever lost (or were in the process of losing badly) past ...
  15. Naval Organization - Ship Status
  16. Neutral Race?
  17. TF ending movement order not to a selected location.
  18. Jump Shock Duration?
  19. Energy weapons and power requirements
  20. Lesson Learned Re: Failed Planetary Assaults
  21. Missiles and Launcher Sizes
  22. Communications established but no more developments
  23. Unusual character traits
  24. Requirement to make an STO unit?
  25. Sensor Buoy Missiles
  26. Lifepods - Survivors
  27. Deep Space Tracking Station Sensor
  28. Particle Beams
  29. CIWS
  30. Jump Tender Stations
  31. How to separate stations from tugs?
  32. Ground-based geo surveys?
  33. Bug or WAI? Shipyard building other classes - which classes are available
  34. Music for Aurora !
  35. Alien defensive systems?
  36. Galactic Map question
  37. A Tribute to the Fallen
  38. Scientists & Officers
  39. Is there a known bug in the way survey points are calculated?
  40. Seven (out of a million) things I love about C# Aurora
  41. I need help to counter AMM barrages
  42. Inexperienced Commander Penalties
  43. Terraforming Mars and Luna
  44. Fighter pilot, dead or alive?
  45. Are fleet standing orders never implemented when you're on short increments?
  46. Making friends with aliens
  47. Overhaul during training
  48. Sensor Bouy
  49. Poll: Your Experience with Developing software/games
  50. Space stations?