View full version: General Discussion
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  1. How to use FFD properly?
  2. How do I gift a ship to an NPR?
  3. Where in the world is Walmsley?
  4. Understanding CIWS and Fire Controls
  5. Civilian interstellar trade requirements?
  6. Thanks Steve!
  7. Lifeless Galaxies
  8. Have you ever lost (or were in the process of losing badly) past ...
  9. Naval Organization - Ship Status
  10. Neutral Race?
  11. TF ending movement order not to a selected location.
  12. Jump Shock Duration?
  13. Energy weapons and power requirements
  14. Lesson Learned Re: Failed Planetary Assaults
  15. Missiles and Launcher Sizes
  16. Communications established but no more developments
  17. Unusual character traits
  18. Requirement to make an STO unit?
  19. Sensor Buoy Missiles
  20. Lifepods - Survivors
  21. Deep Space Tracking Station Sensor
  22. Particle Beams
  23. CIWS
  24. Jump Tender Stations
  25. How to separate stations from tugs?
  26. Ground-based geo surveys?
  27. Bug or WAI? Shipyard building other classes - which classes are available
  28. Music for Aurora !
  29. Alien defensive systems?
  30. Galactic Map question
  31. A Tribute to the Fallen
  32. Scientists & Officers
  33. Is there a known bug in the way survey points are calculated?
  34. Seven (out of a million) things I love about C# Aurora
  35. I need help to counter AMM barrages
  36. Inexperienced Commander Penalties
  37. Terraforming Mars and Luna
  38. Fighter pilot, dead or alive?
  39. Are fleet standing orders never implemented when you're on short increments?
  40. Making friends with aliens
  41. Overhaul during training
  42. Sensor Bouy
  43. Poll: Your Experience with Developing software/games
  44. Space stations?
  45. Trouble Cargo Shipping?
  46. Fuel station HUB, question
  47. First encounteer. How to assign target and fire?
  48. Unable to start a game with a large number of starting NPRs
  49. Do auto-generated NPRs ever appear on methane worlds?
  50. Do distant NPR vs NPR battles still cause interrupts for the player in C#?