View full version: General Discussion
« 1 2 3 4 5 6 7 8 9 10 11 »
  1. Sensor Buoy Missiles
  2. Lifepods - Survivors
  3. Deep Space Tracking Station Sensor
  4. Particle Beams
  5. CIWS
  6. Jump Tender Stations
  7. How to separate stations from tugs?
  8. Ground-based geo surveys?
  9. Bug or WAI? Shipyard building other classes - which classes are available
  10. Music for Aurora !
  11. Alien defensive systems?
  12. Galactic Map question
  13. A Tribute to the Fallen
  14. Scientists & Officers
  15. Is there a known bug in the way survey points are calculated?
  16. Seven (out of a million) things I love about C# Aurora
  17. I need help to counter AMM barrages
  18. Inexperienced Commander Penalties
  19. Terraforming Mars and Luna
  20. Fighter pilot, dead or alive?
  21. Are fleet standing orders never implemented when you're on short increments?
  22. Making friends with aliens
  23. Overhaul during training
  24. Sensor Bouy
  25. Poll: Your Experience with Developing software/games
  26. Space stations?
  27. Trouble Cargo Shipping?
  28. Fuel station HUB, question
  29. First encounteer. How to assign target and fire?
  30. Unable to start a game with a large number of starting NPRs
  31. Do auto-generated NPRs ever appear on methane worlds?
  32. Do distant NPR vs NPR battles still cause interrupts for the player in C#?
  33. Set 5 NPRs, range 1 - 50, random stars. Was not disappointed.
  34. Earth as a galaxy
  35. Tech Tree visualization
  36. Overhaul question
  37. Has Luna's Hydro changed?
  38. Abandoning Colonies
  39. Should docked ships have maintenance paused?
  40. Aliens, what to do? HELP
  41. Running out of commanders
  42. Reduced Height Windows in C#
  43. Moving just 1.00 of a thing, like cargo shuttle station or mass driver?
  44. Possible to import old savegame into c#?
  45. Fuel Harvester Setup?
  46. Minerals page question
  47. Colony industry
  48. Ammo, how does it work
  49. How to fortify ground units
  50. How do I instantly add ships from SM