Aurora 4x
»
C# Aurora
» C# Mechanics
View full version:
C# Mechanics
«
1
2
3
4
5
6
7
8
9
10
11
»
How to launch a Geo Probe at a waypoint? v1.80
Commanders Without Headquarters
Basic Carrier Operations, Launching and Landing fighters - Video Tutorial
Commanding by parent formations
how to use cloaks effectively?
Research Speed Modifier
Has anyone managed first contact without SM?
Some simple questions
Ruins
Minerals civil-transport?
How to stop automatic turns?
Refit problem
Manuell speed change?
Similar shipbuilding
Logistics management
Ground units and auto cannon
[Help required] Creating a game with several nations on Earth
How do you purchase civilian fuel harvester's fuel?
Armour Calculation
Colony protection
Interrupt Automated Turns
How do you get two ground forces to fight?
How do I design a STO base?
Should I remove water vapor from Earth?
Military Space Station
System naming
Aurora update order.
Slowdown
Any idea how policing GU strength works now?
Cargo Shuttles and Troops
How do I set up initial missile stockpile at game start?
Make NPR AI
Auto Turn stop on event completion
RP bypass through turret(p) project?
Change buildings via SM Mode?
Forumula for sensor detection
Tankers configuration??
[Help] Point defense lasers not firing?
changing Mineral Stockpiles as SM
moving fuel to refuelling station
Space Combat Mechanics?
Space Station Deployment Questions
Typical number of GU for defence.
Quick question on crew quarters
Carrier Operations again
Damge Pattern sweet spots
Space Master is fuzzy...
Forward Fire Direction
Species Statistic
AI logic
It appears that you have not registered with
Aurora 4x
. To register, please click here...