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C# Mechanics
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Mineral uses (2.1)
Particle beams the new DPS go-to even at lower ranges?
STO not firing
Fortification speed
Medals
STO Weapon Turrets: Request for clarification.
Do NPR and other non-human controlled players make use of fuel and spare parts?
Is it still possible to make tractor-beam chains?
Finding a use for Formation Orders as-Programmed
Table of Dominant Terrain To Hit Modifier
Potential ECM/ECCM Changes
Tracking total civilian shipping sector size
Potential Supernova Mechanics
Alien Artifacts fixed?
Point defence failure
Aurora C# Propulsion Design Theory
Offisers dont autopromote
Shock damage in C#
Best Ground Units?
Alien components
Best way to engage enemy sitting on other side of gate?
Heavy or long range artillery to destroy supply
Trigger for NPRs to build shipyards?
v2.0.0 Changes Discussion Thread
v2.1.1 Changes List
Railguns mechanic
Fighter factories vs shipyards
Terraforming and Safe Greenhouse Gasses
Repairing Space Stations?
2.0.2 - Maintenance doubt
v2.1.0 Changes List
v2.0.3 Changes List
v2.0.2 Changes List
v2.0.1 Changes List
v2.0.0 Changes List (also known as v1.14.0)
On the Economics of Fuel Economy
Why Build Terraforming Installations?
Surrender
Boarding for fun and profit
Ships appearing and disappearing well within sensor range
Ground combat terrain/environment capability training
Do tugs need extra fuel for when they're tugging, or is their range accurate?
Fighter training fuel cost
Available Worker for populations by Colony Cost
Armor for STO units?
Spacemaster help
Are ancient artifacts trade good still broken?
Missile launcher size limitation idea.
Nukes and planets
Colonizing Pre-Existing CMCs
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