View full version: C# Mechanics
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  1. Industry building to fast
  2. Change Mineral Names?
  3. Auto assign
  4. NPR Spawn Distance
  5. Slow but not glacial game speed
  6. Transponders
  7. Separation range of already developed two stage missile
  8. Commercial Engines for Military Ships
  9. Starting a new game however some of the 1.12 changes are juicy
  10. Ground Surveys.
  11. Ground survey and colonization questions.
  12. Orbital Habitats and Installations
  13. How to use fighter/bombers?
  14. Range Modifier
  15. Ammo for Gauss cannons
  16. Diplomacy module
  17. Tow-Stage Missile
  18. Stay Until Loaded Order
  19. Pick up all survivors standing order
  20. Box Launchers and Fighter Pods
  21. Ground Unit Formations
  22. Jump engines vs Jumpoint Stabilizer
  23. Aurora increments Vs Missle interception
  24. Jump Tenders & Civilian Ships
  25. STO Missiles?
  26. Infrastructure and a Colony
  27. Jump engines?
  28. Commercial civilian Shiplines
  29. Mineral Logistics
  30. FFD and bombardment
  31. The Incongruity of Shipbuilding Time
  32. Slowing down research
  33. Fisrt stab at Ground Combat
  34. Sensor Range Calculation
  35. Missiles vs Shipyards
  36. Sorium Harvesting Question
  37. Terraforming Gasses
  38. Using a Timer Fleet and an Annual Management Checklist
  39. Minimum size for missile active sensor?
  40. Anything to do about a dormant construct on an uncolonizable world?
  41. Fighter Speed vs BFC Tracking Speed
  42. Admin Command doesn't affect crew grade.
  43. Ground combat
  44. Boarding
  45. Carriers vs Missiles
  46. Occupation Force Numbers
  47. ASM Missile Types
  48. No Deployment Clock for commercial ships
  49. Missile size vs point defence
  50. Should Fighters Need Commanders?