View full version: C# Mechanics
« 1 2 3 4 5 6 7 8 9 10 11 »
  1. Changing planetary terrain
  2. Nebula & Black Holes
  3. System Generation and Display - acronyms and Symbols
  4. v1.9.5 Changes List
  5. Aight so why won't my ships fire
  6. Spy Ships and Diplomacy Ships
  7. Can't jump
  8. Refuel/Resupply orders without joining fleet
  9. Ground Forces Commander Assignments
  10. Maintenance Modules
  11. Fuel harvester mechanics?
  12. Can we reopen the Meson discussion?
  13. Delete unit from formation?
  14. Remove components from class design?
  15. Non-TN NPR's
  16. Set Speed?
  17. Tactical bonus
  18. Discovering random NPRs
  19. Orbital Habitats
  20. Question about tugging stations
  21. Destroyed by Life Support Failure?
  22. How to Scrap a ship?
  23. Resupply Ground Forces?
  24. Free research?
  25. Loading troops on to transport
  26. GU HQs
  27. v1.9.3 Changes List
  28. Finding hidden JPs
  29. System numbers
  30. Using alien technology
  31. Saving Medals and conditions
  32. Active Sensors: Where to turn on?
  33. Fleet Training
  34. Combat help.
  35. Stuck in 5 sec increments
  36. 5 sec increments
  37. Environment cost
  38. Combat issues
  39. Anti Ship Mines
  40. Automated Medal Awards
  41. Geoteam ground survey
  42. Best Greenhouse Gas
  43. Manual Fuel Transfer
  44. Repeat fleet orders X times?
  45. How to add ships in SM mode?
  46. Subsidizing civilian sector?
  47. Screen Resolution Advices
  48. Ground Unit Police Strength in C#
  49. Xenoarchaeology and Construction
  50. How to prevent ships from commit suiciding