View full version: C# Mechanics
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  1. Are ancient artifacts trade good still broken?
  2. Missile launcher size limitation idea.
  3. Nukes and planets
  4. Colonizing Pre-Existing CMCs
  5. ECM/ECCM and missiles
  6. Military Jump Drives and Commercial Engines
  7. The Diminishing Returns of "Big Ships are Better"
  8. Missiles with Active Sensors that lost its target
  9. Need help with logistics
  10. Local System Generation
  11. Meaning of IP
  12. request for documentation: morale changes in combat
  13. Loading ship box launchers
  14. Reinforcement bug or user error?
  15. Area defense picket not firing
  16. The question is about designing ideal missiles.
  17. Repeated Jumps
  18. Required Commanders
  19. Building a simple army to conquer the planet NPR
  20. Unloading alien survivors?
  21. Automation or optimization of routine actions (micromanagement)
  22. How a newbie is losing the war with NPR ... :)
  23. A few questions about battles from a newbie
  24. How fast is NPR developing?
  25. Sensor design, questions from a beginner
  26. The AI gave me tech?
  27. Creating multiple starting races
  28. How do you use ELINT
  29. Boarding vs Shields
  30. Please give me some tips on building and using ground troops
  31. SpaceMaster mod
  32. Orbital Mining versus Automated Mines
  33. No civilia shiplines, auto-order for my freighters?
  34. Mineral Generation
  35. MFC signature vs passive detection
  36. Water and Terrain in Eccentric Orbits
  37. Logistics and cargo/colony ship design
  38. How to mod the DB? Any free programs to do it?
  39. How does the tech scaling work for generated NPRs?
  40. Passives: EM vs Thermal, which is better for what situation?
  41. The Logistics of Planetary Invasions: A Mechanistic Analysis
  42. Ground units wont resupply,
  43. Know star system
  44. Engineering spaces and maintenance storage
  45. Cost of PPV vs Police
  46. Multiple Ground Unit Capabilities?
  47. Fleet organization example
  48. How to Use Mines
  49. Custom Creation bug?
  50. Economy of Missile Launchers