View full version: C# Mechanics
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  1. Flag Bridge Rank Limitations
  2. Terrain modifier
  3. Parasite Maintenance Rules Clarification
  4. Automated training
  5. How to transfer ships between races
  6. v1.13.0 Changes Discussion Thread
  7. Colonize Luna
  8. Ground combat airforce design?
  9. Boarding combat so damn lethal
  10. NPR too weak
  11. Refit cost calculation
  12. 1.13.0 Changes List
  13. Tuggin
  14. Military academies names
  15. Events colors export
  16. 'puter ground forces
  17. Ruin Mechanics (We need you steve!)
  18. Ancient Constructs not showing up in the economics screen on their tab
  19. Tankers empty all fuel on colonies
  20. Diplomatic ship
  21. Colony Protectin
  22. Conventional Warfare
  23. How is albedo change calculated?
  24. Replenishment Ship problem
  25. Alien Artifacts
  26. Civilian sector infastructure
  27. Confused about MSP use
  28. Ground unit upgrade
  29. Change of displayed Range of Fire controls?
  30. 1.13 No Save Game Compatible?
  31. Shipping lines
  32. Commander Tactical skill
  33. Occupation Strength
  34. Component failures whist in Overhaul at Earth
  35. Terraforming Station
  36. Are bonuses from Admin hierarchy working?
  37. Function 730 and 722 pop-up Errors
  38. Tech stealing - just checking ;-)
  39. Issues with game settings
  40. Light Vehicles - When and why?
  41. Fun mistake
  42. Any way of making government offices?
  43. Colliers
  44. How can I transfer MSP from one fleet's supply ships to another?
  45. Power Armor As Its Own Unit
  46. Weapon damage patterns
  47. Ground Force Command Structure
  48. Diplomatic determinism
  49. Field repairs using MSP are faster and cheaper than repairs in a yard
  50. Paired Start NPRs