View full version: C# Mechanics
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  1. Changing Game Settings
  2. Removing AMM
  3. How does Artillery Support Works?
  4. Ground Resupply Out-of-Combat
  5. Flag Bridge Rank Limitations
  6. Terrain modifier
  7. Parasite Maintenance Rules Clarification
  8. Automated training
  9. How to transfer ships between races
  10. v1.13.0 Changes Discussion Thread
  11. Colonize Luna
  12. Ground combat airforce design?
  13. Boarding combat so damn lethal
  14. NPR too weak
  15. Refit cost calculation
  16. 1.13.0 Changes List
  17. Tuggin
  18. Military academies names
  19. Events colors export
  20. 'puter ground forces
  21. Ruin Mechanics (We need you steve!)
  22. Ancient Constructs not showing up in the economics screen on their tab
  23. Tankers empty all fuel on colonies
  24. Diplomatic ship
  25. Colony Protectin
  26. Conventional Warfare
  27. How is albedo change calculated?
  28. Replenishment Ship problem
  29. Alien Artifacts
  30. Civilian sector infastructure
  31. Confused about MSP use
  32. Ground unit upgrade
  33. Change of displayed Range of Fire controls?
  34. 1.13 No Save Game Compatible?
  35. Shipping lines
  36. Commander Tactical skill
  37. Occupation Strength
  38. Component failures whist in Overhaul at Earth
  39. Terraforming Station
  40. Are bonuses from Admin hierarchy working?
  41. Function 730 and 722 pop-up Errors
  42. Tech stealing - just checking ;-)
  43. Issues with game settings
  44. Light Vehicles - When and why?
  45. Fun mistake
  46. Any way of making government offices?
  47. Colliers
  48. How can I transfer MSP from one fleet's supply ships to another?
  49. Power Armor As Its Own Unit
  50. Weapon damage patterns