View full version: C# Mechanics
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  1. Maintenance failures
  2. Maintenance Vessels
  3. Ruins
  4. Dust with no Atmosphere?
  5. Merging populations
  6. Refueling Hub or Refueling System
  7. Is there a place where I can see all the ruins discovered?
  8. STO Unit Re-Supply Mechanics Question
  9. Refit of Fighters?
  10. Is a New Design Parameter required for Maintenance Supplies?
  11. Support of formation for ground combat...
  12. Miscellaneous ground units questions
  13. 1.10.0 Changes List
  14. How to speed up combat.
  15. Sub-Fleets & Land on Assigned Mothership
  16. Sub fleet
  17. doesn't this defy the laws of physics?
  18. Creating Systems and Linking Them, AKA I Want my Aliens Next Door :)
  19. Overhaul Requirements?
  20. Standing Orders and NPR Systems
  21. Help with Refuelling
  22. Local system
  23. ship building and design
  24. Gauss turret PD vs 10cm Rail - Dispelling common myths with math
  25. Civilan Economy
  26. Infantry vs Vehicle HQ
  27. Genetic Modification
  28. Understanding Missile Agility
  29. Refit mechanics? How do they work exactly?
  30. Ground Formation Size Test: 1 vs 100
  31. Fuel Harvesters
  32. Pre-industrial NPRs: Conditions and properties?
  33. Deleting installations
  34. Ground Forces Morale
  35. Blocking systems from standing orders
  36. Is there a way to SM add radiation?
  37. Ship Maintenance Rule - A general overview
  38. Stationing Troops on Warships
  39. Alien Diplomatic Ships
  40. AMMs still not firing v1.9.4
  41. "Refit From" List in Shipyard Screen
  42. Do racial weapon strengths automatically update?
  43. Refuel Hub not working?
  44. Mineral Uses
  45. Geosurvey Rocket?
  46. Shields
  47. How do I fire a drone at a planet?
  48. Stabilized Jump Points and Tugs
  49. AMM's
  50. Stabilizing Lagrange Points?