View full version: C# Mechanics
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  1. Damaged ships
  2. Unrest on Colony
  3. Salvaged alien wrecks question
  4. Resupply Maintenance Stations
  5. Maintenance failures
  6. Maintenance Vessels
  7. Ruins
  8. Dust with no Atmosphere?
  9. Merging populations
  10. Refueling Hub or Refueling System
  11. Is there a place where I can see all the ruins discovered?
  12. STO Unit Re-Supply Mechanics Question
  13. Refit of Fighters?
  14. Is a New Design Parameter required for Maintenance Supplies?
  15. Support of formation for ground combat...
  16. Miscellaneous ground units questions
  17. 1.10.0 Changes List
  18. How to speed up combat.
  19. Sub-Fleets & Land on Assigned Mothership
  20. Sub fleet
  21. doesn't this defy the laws of physics?
  22. Creating Systems and Linking Them, AKA I Want my Aliens Next Door :)
  23. Overhaul Requirements?
  24. Standing Orders and NPR Systems
  25. Help with Refuelling
  26. Local system
  27. ship building and design
  28. Gauss turret PD vs 10cm Rail - Dispelling common myths with math
  29. Civilan Economy
  30. Infantry vs Vehicle HQ
  31. Genetic Modification
  32. Understanding Missile Agility
  33. Refit mechanics? How do they work exactly?
  34. Ground Formation Size Test: 1 vs 100
  35. Fuel Harvesters
  36. Pre-industrial NPRs: Conditions and properties?
  37. Deleting installations
  38. Ground Forces Morale
  39. Blocking systems from standing orders
  40. Is there a way to SM add radiation?
  41. Ship Maintenance Rule - A general overview
  42. Stationing Troops on Warships
  43. Alien Diplomatic Ships
  44. AMMs still not firing v1.9.4
  45. "Refit From" List in Shipyard Screen
  46. Do racial weapon strengths automatically update?
  47. Refuel Hub not working?
  48. Mineral Uses
  49. Geosurvey Rocket?
  50. Shields