View full version: C# Mechanics
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  1. v1.12.0 Changes Discussion Thread
  2. Time increment Adjustment
  3. Alien Interrogation & Autopsy
  4. Changing the size of some ship components (DB edit)
  5. Buoys not following bodies, bug or feature?
  6. Defeating AMM Spam
  7. Question About 1.12 Ground Unit Replacement Mechanic
  8. I thought asteroids were only with LG
  9. Disintegrating Fleet
  10. Fleet Organization
  11. Making a body surveyed
  12. Ground Unit Size
  13. Using independent Support Formations.
  14. Managing Ground Support Fighters
  15. crew numbers in C#
  16. Jumping without a gate
  17. Questions about MSP use at a maintenance module/facility.
  18. Can we have VB6 missile behaviour back?
  19. Surrendered Ships
  20. Precursors missles
  21. Aliens Translated my language in 6 days, is that right?
  22. Do automated assignments work?
  23. Asking for some advice on terraforming.
  24. The Relative Merits of Railguns and Gauss Cannons
  25. Spawn New Player Race Mid-Game
  26. Advice on ground invasions
  27. condensing civilian fleets
  28. Way to check how many NPRs there actually are
  29. Ground-based AA Fire. Question about efficiency of Light Anti-Aircraft.
  30. Need help refueling fleet!
  31. Ground Unit Hit Mod is Pointless?
  32. Aurora C# unofficial manual
  33. Need help in understanding refit cost
  34. FFD rules correction for clarity
  35. Ground Unit Armor
  36. Auto Assign Fleet Commanders?
  37. Hugh slowdown zooming in
  38. Help with squadron jump
  39. Catastrophic maintenance failures
  40. Ground Unit Creation - Avoid Combat checkbox
  41. Ancient Artifacts trade good
  42. Civilian Grants
  43. 1.12.0 Changes List
  44. Transporting maintenance supplies - am I missing something?
  45. A Couple of Questions About Jumping
  46. Military academies and leaders
  47. Industry building to fast
  48. Change Mineral Names?
  49. Auto assign
  50. NPR Spawn Distance