View full version: C# Mechanics
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  1. Ground Force Command Structure
  2. Diplomatic determinism
  3. Field repairs using MSP are faster and cheaper than repairs in a yard
  4. Paired Start NPRs
  5. v1.12.0 Changes Discussion Thread
  6. Time increment Adjustment
  7. Alien Interrogation & Autopsy
  8. Changing the size of some ship components (DB edit)
  9. Buoys not following bodies, bug or feature?
  10. Defeating AMM Spam
  11. Question About 1.12 Ground Unit Replacement Mechanic
  12. I thought asteroids were only with LG
  13. Disintegrating Fleet
  14. Fleet Organization
  15. Making a body surveyed
  16. Ground Unit Size
  17. Using independent Support Formations.
  18. Managing Ground Support Fighters
  19. crew numbers in C#
  20. Jumping without a gate
  21. Questions about MSP use at a maintenance module/facility.
  22. Can we have VB6 missile behaviour back?
  23. Surrendered Ships
  24. Precursors missles
  25. Aliens Translated my language in 6 days, is that right?
  26. Do automated assignments work?
  27. Asking for some advice on terraforming.
  28. The Relative Merits of Railguns and Gauss Cannons
  29. Spawn New Player Race Mid-Game
  30. Advice on ground invasions
  31. condensing civilian fleets
  32. Way to check how many NPRs there actually are
  33. Ground-based AA Fire. Question about efficiency of Light Anti-Aircraft.
  34. Need help refueling fleet!
  35. Ground Unit Hit Mod is Pointless?
  36. Aurora C# unofficial manual
  37. Need help in understanding refit cost
  38. FFD rules correction for clarity
  39. Ground Unit Armor
  40. Auto Assign Fleet Commanders?
  41. Hugh slowdown zooming in
  42. Help with squadron jump
  43. Catastrophic maintenance failures
  44. Ground Unit Creation - Avoid Combat checkbox
  45. Ancient Artifacts trade good
  46. Civilian Grants
  47. 1.12.0 Changes List
  48. Transporting maintenance supplies - am I missing something?
  49. A Couple of Questions About Jumping
  50. Military academies and leaders