View full version: C# Mechanics
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  1. Auto Turn stop on event completion
  2. RP bypass through turret(p) project?
  3. Change buildings via SM Mode?
  4. Forumula for sensor detection
  5. Tankers configuration??
  6. [Help] Point defense lasers not firing?
  7. changing Mineral Stockpiles as SM
  8. moving fuel to refuelling station
  9. Space Combat Mechanics?
  10. Space Station Deployment Questions
  11. Typical number of GU for defence.
  12. Quick question on crew quarters
  13. Carrier Operations again
  14. Damge Pattern sweet spots
  15. Space Master is fuzzy...
  16. Forward Fire Direction
  17. Species Statistic
  18. AI logic
  19. Setting an admin command?
  20. NW JG path causes Civ slowdown.
  21. Does anybody else feel that refueling/resupplying has become too complicated?
  22. Instant Ship Building
  23. How do i raise planetary temperatures?
  24. How to assign ground units to higher commands?
  25. Refueling Orders
  26. Supply ships?
  27. Ships stuck at 1 km/s
  28. Xenoarcheology
  29. Commercial passive sensors?
  30. Updating Formations
  31. Exceeding Headquarters Capacity Question
  32. Sectors
  33. AI Tour of duty
  34. Is it just me or does gauss PD ships not hit all the missiles anymore
  35. Combined Arms bonus?
  36. Asteroid mining
  37. Fuel Harvesters at Gas Giants
  38. How to carrier?
  39. Repeating order x times
  40. How to make Turrets
  41. Playing as an Alien Empire
  42. Are gravsurvey sensors supposed to be military?
  43. Standing Orders
  44. Admin Commands
  45. Naval Organisation & Conditional Orders
  46. As SM how do I put a hydrosphere on a body?
  47. C# Aurora Changes List v1.00
  48. C# Aurora Lore