View full version: C# Mechanics
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  1. Field repairs using MSP are faster and cheaper than repairs in a yard
  2. 1.13.0 Changes List
  3. Paired Start NPRs
  4. v1.13.0 Changes Discussion Thread
  5. v1.12.0 Changes Discussion Thread
  6. Time increment Adjustment
  7. Alien Interrogation & Autopsy
  8. Changing the size of some ship components (DB edit)
  9. Buoys not following bodies, bug or feature?
  10. Light Vehicles - When and why?
  11. Defeating AMM Spam
  12. Question About 1.12 Ground Unit Replacement Mechanic
  13. I thought asteroids were only with LG
  14. Disintegrating Fleet
  15. Fleet Organization
  16. Making a body surveyed
  17. Ground Unit Size
  18. Occupation Strength
  19. Using independent Support Formations.
  20. Passives: EM vs Thermal, which is better for what situation?
  21. Managing Ground Support Fighters
  22. crew numbers in C#
  23. Jumping without a gate
  24. Questions about MSP use at a maintenance module/facility.
  25. Can we have VB6 missile behaviour back?
  26. Surrendered Ships
  27. Precursors missles
  28. Aliens Translated my language in 6 days, is that right?
  29. Do automated assignments work?
  30. Asking for some advice on terraforming.
  31. The Relative Merits of Railguns and Gauss Cannons
  32. Spawn New Player Race Mid-Game
  33. Advice on ground invasions
  34. condensing civilian fleets
  35. Way to check how many NPRs there actually are
  36. Ground-based AA Fire. Question about efficiency of Light Anti-Aircraft.
  37. Need help refueling fleet!
  38. C# Aurora Changes List v1.12 / Table of Contents
  39. Ground Unit Hit Mod is Pointless?
  40. Aurora C# unofficial manual
  41. Need help in understanding refit cost
  42. FFD rules correction for clarity
  43. Ground Unit Armor
  44. Auto Assign Fleet Commanders?
  45. Hugh slowdown zooming in
  46. Help with squadron jump
  47. Catastrophic maintenance failures
  48. Ground Unit Creation - Avoid Combat checkbox
  49. Ancient Artifacts trade good
  50. Civilian Grants