» C# Mechanics
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NPR too weak
v1.13.0 Changes Discussion Thread
Boarding combat so damn lethal
Refit cost calculation
1.13.0 Changes List
Military academies names
Events colors export
Flag Bridge Rank Limitations
'puter ground forces
Ruin Mechanics (We need you steve!)
Ancient Constructs not showing up in the economics screen on their tab
Tankers empty all fuel on colonies
How is albedo change calculated?
Replenishment Ship problem
Civilian sector infastructure
Confused about MSP use
Available Worker for populations by Colony Cost
C# Aurora Changes List v1.12 / Table of Contents
Ground unit upgrade
Change of displayed Range of Fire controls?
1.13 No Save Game Compatible?
Commander Tactical skill
Component failures whist in Overhaul at Earth
Are bonuses from Admin hierarchy working?
Function 730 and 722 pop-up Errors
Tech stealing - just checking ;-)
Issues with game settings
Light Vehicles - When and why?
MOVED: Invaders are broken - a cautonary tale and some suggestions
Aurora C# Propulsion Design Theory
Any way of making government offices?
How can I transfer MSP from one fleet's supply ships to another?
Power Armor As Its Own Unit
Weapon damage patterns
Ground Force Command Structure
Field repairs using MSP are faster and cheaper than repairs in a yard
Paired Start NPRs
v1.12.0 Changes Discussion Thread
Time increment Adjustment
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