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  1. v2.6.0 Changes Discussion Thread
  2. v2.6.0 Changes List
  3. Commander fluff trait IDs
  4. 2.2 AMM theorycrafting
  5. PD ECCM vs Missile ECM
  6. Research Specialization Question
  7. Terrestrial world but no pop
  8. Drones?
  9. Ground combat strange?
  10. MOVED: Missile research finished, but no available for construction?
  11. C# Aurora Changes List 1.0 -> 2.5.0 / Table of Contents / Alphabetically
  12. aurora c# do civilians design there own ships
  13. Negative Fleet Training Question
  14. Point Defence, missile salvo attack
  15. How do you boost the Thermal and EM signature of a colony?
  16. Analysis of Point Defense Efficiency
  17. Max Stars
  18. Have two-stage mines been fixed?
  19. Terraforming mercury
  20. Ground Forces Rank Display
  21. Officer Promotions Question
  22. Ship decoys
  23. Map connectedness
  24. NPRs efficacy using boarding craft?
  25. No minerals but Ground Based Survey Potential avaiable?
  26. Multiple species greatly increasing pop growth rate - WAI?
  27. Potential Changes to Shipping Lines
  28. Transferring ships from on empire/power to another
  29. An analysis of 2.2+ Missile Warfare
  30. How much of a change will I notice?
  31. New rules for spawning Civilian mining complex?
  32. Looking for updated version of Planetary Installation info table
  33. Planatery Invasions
  34. Ground Units Replacement
  35. Adding new Luxury Passanger Module
  36. Subfleets and Standing Orders
  37. STO range
  38. v2.4.0 Changes Discussion Thread
  39. v2.5.1 Changes List
  40. Heuristics for new missile mechanics
  41. Beam PD post missile changes
  42. Tanker Won't Refuel Fleet
  43. v2.5.0 Changes List
  44. v2.4.0 Changes List
  45. Ground Unit Terrain Types and Modifiers
  46. Refuel orders for Tankers (refuel own fleet, refuel own su-fleet etc.)
  47. Space stations
  48. v2.3.0 Changes List
  49. v2.3.1 Changes List
  50. v2.2.0 Changes Discussion Thread