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C# Mechanics
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v2.6.0 Changes Discussion Thread
v2.6.0 Changes List
Drones?
Ground combat strange?
MOVED: Missile research finished, but no available for construction?
C# Aurora Changes List 1.0 -> 2.5.0 / Table of Contents / Alphabetically
aurora c# do civilians design there own ships
Negative Fleet Training Question
Point Defence, missile salvo attack
How do you boost the Thermal and EM signature of a colony?
Analysis of Point Defense Efficiency
Max Stars
Have two-stage mines been fixed?
Terraforming mercury
Ground Forces Rank Display
Officer Promotions Question
Ship decoys
Map connectedness
NPRs efficacy using boarding craft?
No minerals but Ground Based Survey Potential avaiable?
Multiple species greatly increasing pop growth rate - WAI?
Potential Changes to Shipping Lines
Transferring ships from on empire/power to another
An analysis of 2.2+ Missile Warfare
How much of a change will I notice?
New rules for spawning Civilian mining complex?
Looking for updated version of Planetary Installation info table
Planatery Invasions
Ground Units Replacement
Adding new Luxury Passanger Module
Subfleets and Standing Orders
STO range
v2.4.0 Changes Discussion Thread
v2.5.1 Changes List
Heuristics for new missile mechanics
Beam PD post missile changes
2.2 AMM theorycrafting
Tanker Won't Refuel Fleet
v2.5.0 Changes List
v2.4.0 Changes List
Ground Unit Terrain Types and Modifiers
Refuel orders for Tankers (refuel own fleet, refuel own su-fleet etc.)
Space stations
v2.3.0 Changes List
v2.3.1 Changes List
v2.2.0 Changes Discussion Thread
v2.2.1 Changes List
v2.2.0 Changes List
Maintenance Clock
Why do hot planets have such a low colony cost
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