View full version: C# Mechanics
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  1. Jump engines vs Jumpoint Stabilizer
  2. Ground Unit Formations
  3. 1.12.0 Changes List
  4. Aurora increments Vs Missle interception
  5. v1.12.0 Changes Discussion Thread
  6. Stay Until Loaded Order
  7. Jump Tenders & Civilian Ships
  8. STO Missiles?
  9. Tow-Stage Missile
  10. Infrastructure and a Colony
  11. Jump engines?
  12. Commercial civilian Shiplines
  13. Need help in understanding refit cost
  14. Mineral Logistics
  15. FFD and bombardment
  16. The Incongruity of Shipbuilding Time
  17. Slowing down research
  18. Fisrt stab at Ground Combat
  19. Sensor Range Calculation
  20. Missiles vs Shipyards
  21. Sorium Harvesting Question
  22. Terraforming Gasses
  23. Using a Timer Fleet and an Annual Management Checklist
  24. Minimum size for missile active sensor?
  25. Anything to do about a dormant construct on an uncolonizable world?
  26. Fighter Speed vs BFC Tracking Speed
  27. Admin Command doesn't affect crew grade.
  28. Ground combat
  29. Boarding
  30. Carriers vs Missiles
  31. Occupation Force Numbers
  32. ASM Missile Types
  33. No Deployment Clock for commercial ships
  34. Missile size vs point defence
  35. Should Fighters Need Commanders?
  36. Updating Towed Installations
  37. Admin Types
  38. Can geosurvey probes be automated?
  39. Producing MSP with regular Industry
  40. Question about civilian designs
  41. Pause on commander relieved
  42. Automated Assignment for colony/cargo ships
  43. STO-relevant GF Commander bonuses
  44. How to handle missile replacements?
  45. Mining production bug?
  46. How exactly does one do ELINT vs. sensors?
  47. Why does my tanker orders do not work?
  48. Jump Engines
  49. potential bug when disassembling alien components (1.10)
  50. Help? How to read STO weapon stats