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  1. v2.6.0 Changes Discussion Thread
  2. v2.6.0 Changes List
  3. Drones?
  4. Ground combat strange?
  5. MOVED: Missile research finished, but no available for construction?
  6. C# Aurora Changes List 1.0 -> 2.5.0 / Table of Contents / Alphabetically
  7. aurora c# do civilians design there own ships
  8. Negative Fleet Training Question
  9. Point Defence, missile salvo attack
  10. How do you boost the Thermal and EM signature of a colony?
  11. Analysis of Point Defense Efficiency
  12. Max Stars
  13. Have two-stage mines been fixed?
  14. Terraforming mercury
  15. Ground Forces Rank Display
  16. Officer Promotions Question
  17. Ship decoys
  18. Map connectedness
  19. NPRs efficacy using boarding craft?
  20. No minerals but Ground Based Survey Potential avaiable?
  21. Multiple species greatly increasing pop growth rate - WAI?
  22. Potential Changes to Shipping Lines
  23. Transferring ships from on empire/power to another
  24. An analysis of 2.2+ Missile Warfare
  25. How much of a change will I notice?
  26. New rules for spawning Civilian mining complex?
  27. Looking for updated version of Planetary Installation info table
  28. Planatery Invasions
  29. Ground Units Replacement
  30. Adding new Luxury Passanger Module
  31. Subfleets and Standing Orders
  32. STO range
  33. v2.4.0 Changes Discussion Thread
  34. v2.5.1 Changes List
  35. Heuristics for new missile mechanics
  36. Beam PD post missile changes
  37. 2.2 AMM theorycrafting
  38. Tanker Won't Refuel Fleet
  39. v2.5.0 Changes List
  40. v2.4.0 Changes List
  41. Ground Unit Terrain Types and Modifiers
  42. Refuel orders for Tankers (refuel own fleet, refuel own su-fleet etc.)
  43. Space stations
  44. v2.3.0 Changes List
  45. v2.3.1 Changes List
  46. v2.2.0 Changes Discussion Thread
  47. v2.2.1 Changes List
  48. v2.2.0 Changes List
  49. Maintenance Clock
  50. Why do hot planets have such a low colony cost