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  1. Aurora C# unofficial manual
  2. Advice on ground invasions
  3. v1.12.0 Changes Discussion Thread
  4. Need help in understanding refit cost
  5. C# Aurora Changes List v1.12 / Table of Contents
  6. FFD rules correction for clarity
  7. Ground Unit Armor
  8. Auto Assign Fleet Commanders?
  9. Hugh slowdown zooming in
  10. Help with squadron jump
  11. Ground-based AA Fire. Question about efficiency of Light Anti-Aircraft.
  12. Catastrophic maintenance failures
  13. Ground Unit Creation - Avoid Combat checkbox
  14. Ancient Artifacts trade good
  15. Civilian Grants
  16. 1.12.0 Changes List
  17. Transporting maintenance supplies - am I missing something?
  18. A Couple of Questions About Jumping
  19. Military academies and leaders
  20. Industry building to fast
  21. Change Mineral Names?
  22. Changing Game Settings
  23. Auto assign
  24. NPR Spawn Distance
  25. Local System Generation
  26. Slow but not glacial game speed
  27. Transponders
  28. Separation range of already developed two stage missile
  29. Commercial Engines for Military Ships
  30. Starting a new game however some of the 1.12 changes are juicy
  31. Ground Surveys.
  32. Ground Unit Hit Mod is Pointless?
  33. Ground survey and colonization questions.
  34. Orbital Habitats and Installations
  35. How to use fighter/bombers?
  36. Range Modifier
  37. Ammo for Gauss cannons
  38. Diplomacy module
  39. Tow-Stage Missile
  40. Stay Until Loaded Order
  41. Pick up all survivors standing order
  42. Box Launchers and Fighter Pods
  43. Ground Unit Formations
  44. Jump engines vs Jumpoint Stabilizer
  45. Aurora increments Vs Missle interception
  46. Jump Tenders & Civilian Ships
  47. STO Missiles?
  48. Infrastructure and a Colony
  49. Jump engines?
  50. Commercial civilian Shiplines