» C# Mechanics
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Jump engines vs Jumpoint Stabilizer
Ground Unit Formations
1.12.0 Changes List
Aurora increments Vs Missle interception
v1.12.0 Changes Discussion Thread
Stay Until Loaded Order
Jump Tenders & Civilian Ships
Infrastructure and a Colony
Commercial civilian Shiplines
Need help in understanding refit cost
FFD and bombardment
The Incongruity of Shipbuilding Time
Slowing down research
Fisrt stab at Ground Combat
Sensor Range Calculation
Missiles vs Shipyards
Sorium Harvesting Question
Using a Timer Fleet and an Annual Management Checklist
Minimum size for missile active sensor?
Anything to do about a dormant construct on an uncolonizable world?
Fighter Speed vs BFC Tracking Speed
Admin Command doesn't affect crew grade.
Carriers vs Missiles
Occupation Force Numbers
ASM Missile Types
No Deployment Clock for commercial ships
Missile size vs point defence
Should Fighters Need Commanders?
Updating Towed Installations
Can geosurvey probes be automated?
Producing MSP with regular Industry
Question about civilian designs
Pause on commander relieved
Automated Assignment for colony/cargo ships
STO-relevant GF Commander bonuses
How to handle missile replacements?
Mining production bug?
How exactly does one do ELINT vs. sensors?
Why does my tanker orders do not work?
potential bug when disassembling alien components (1.10)
Help? How to read STO weapon stats
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