View full version: C# Mechanics
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  1. How to launch a Geo Probe at a waypoint? v1.80
  2. Commanders Without Headquarters
  3. Basic Carrier Operations, Launching and Landing fighters - Video Tutorial
  4. Commanding by parent formations
  5. how to use cloaks effectively?
  6. Research Speed Modifier
  7. Has anyone managed first contact without SM?
  8. Some simple questions
  9. Ruins
  10. Minerals civil-transport?
  11. How to stop automatic turns?
  12. Refit problem
  13. Manuell speed change?
  14. Similar shipbuilding
  15. Logistics management
  16. Ground units and auto cannon
  17. [Help required] Creating a game with several nations on Earth
  18. How do you purchase civilian fuel harvester's fuel?
  19. Armour Calculation
  20. Colony protection
  21. Interrupt Automated Turns
  22. How do you get two ground forces to fight?
  23. How do I design a STO base?
  24. Should I remove water vapor from Earth?
  25. Military Space Station
  26. System naming
  27. Aurora update order.
  28. Slowdown
  29. Any idea how policing GU strength works now?
  30. Cargo Shuttles and Troops
  31. How do I set up initial missile stockpile at game start?
  32. Make NPR AI
  33. Auto Turn stop on event completion
  34. RP bypass through turret(p) project?
  35. Change buildings via SM Mode?
  36. Forumula for sensor detection
  37. Tankers configuration??
  38. [Help] Point defense lasers not firing?
  39. changing Mineral Stockpiles as SM
  40. moving fuel to refuelling station
  41. Space Combat Mechanics?
  42. Space Station Deployment Questions
  43. Typical number of GU for defence.
  44. Quick question on crew quarters
  45. Carrier Operations again
  46. Damge Pattern sweet spots
  47. Space Master is fuzzy...
  48. Forward Fire Direction
  49. Species Statistic
  50. AI logic