View full version: C# Mechanics
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  1. Ground Unit Police Strength in C#
  2. Xenoarchaeology and Construction
  3. How to prevent ships from commit suiciding
  4. How to Assign Mothership
  5. SpaceMaster - Add Maintenance
  6. v1.9.0 Changes [1.9.0]
  7. NPR difficulty modifier and universal settings
  8. Sorium Harvesting Station
  9. Ground Combat Formation "Refit"
  10. Minerals
  11. Combined Geo and Grav Survey Crafts
  12. Ship Maintenance Theory
  13. Jumping
  14. How to jumpstart civilan ships
  15. Help with Xenoarcheology please
  16. Resupplying
  17. Atmosphere Fighters
  18. How to launch a Geo Probe at a waypoint? v1.80
  19. Commanders Without Headquarters
  20. Basic Carrier Operations, Launching and Landing fighters - Video Tutorial
  21. Commanding by parent formations
  22. how to use cloaks effectively?
  23. Research Speed Modifier
  24. Has anyone managed first contact without SM?
  25. Some simple questions
  26. Ruins
  27. Minerals civil-transport?
  28. How to stop automatic turns?
  29. Refit problem
  30. Manuell speed change?
  31. Similar shipbuilding
  32. Logistics management
  33. Ground units and auto cannon
  34. [Help required] Creating a game with several nations on Earth
  35. How do you purchase civilian fuel harvester's fuel?
  36. Armour Calculation
  37. Colony protection
  38. Interrupt Automated Turns
  39. How do you get two ground forces to fight?
  40. How do I design a STO base?
  41. Should I remove water vapor from Earth?
  42. Military Space Station
  43. System naming
  44. Aurora update order.
  45. Slowdown
  46. Any idea how policing GU strength works now?
  47. Cargo Shuttles and Troops
  48. How do I set up initial missile stockpile at game start?
  49. Make NPR AI
  50. Auto Turn stop on event completion