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C# Mechanics
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v2.6.0 Changes Discussion Thread
v2.6.0 Changes List
Terraforming mercury
No minerals but Ground Based Survey Potential avaiable?
Analysis of Point Defense Efficiency
Multiple species greatly increasing pop growth rate - WAI?
Potential Changes to Shipping Lines
Transferring ships from on empire/power to another
An analysis of 2.2+ Missile Warfare
How much of a change will I notice?
New rules for spawning Civilian mining complex?
Looking for updated version of Planetary Installation info table
Planatery Invasions
Ground Units Replacement
Adding new Luxury Passanger Module
Subfleets and Standing Orders
STO range
v2.4.0 Changes Discussion Thread
v2.5.1 Changes List
Heuristics for new missile mechanics
C# Aurora Changes List 1.0 -> 2.5.0 / Table of Contents / Alphabetically
Beam PD post missile changes
2.2 AMM theorycrafting
Tanker Won't Refuel Fleet
v2.5.0 Changes List
v2.4.0 Changes List
Ground Unit Terrain Types and Modifiers
Refuel orders for Tankers (refuel own fleet, refuel own su-fleet etc.)
Space stations
v2.3.0 Changes List
v2.3.1 Changes List
v2.2.0 Changes Discussion Thread
v2.2.1 Changes List
v2.2.0 Changes List
Maintenance Clock
Why do hot planets have such a low colony cost
Mineral uses (2.1)
Particle beams the new DPS go-to even at lower ranges?
STO not firing
Fortification speed
Medals
STO Weapon Turrets: Request for clarification.
Do NPR and other non-human controlled players make use of fuel and spare parts?
Is it still possible to make tractor-beam chains?
Finding a use for Formation Orders as-Programmed
Table of Dominant Terrain To Hit Modifier
Potential ECM/ECCM Changes
Tracking total civilian shipping sector size
Potential Supernova Mechanics
Alien Artifacts fixed?
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