View full version: C# Mechanics
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  1. Screen Resolution Advices
  2. Ground Unit Police Strength in C#
  3. Xenoarchaeology and Construction
  4. How to prevent ships from commit suiciding
  5. How to Assign Mothership
  6. SpaceMaster - Add Maintenance
  7. v1.9.0 Changes [1.9.0]
  8. NPR difficulty modifier and universal settings
  9. Sorium Harvesting Station
  10. Ground Combat Formation "Refit"
  11. Minerals
  12. Combined Geo and Grav Survey Crafts
  13. Ship Maintenance Theory
  14. Jumping
  15. How to jumpstart civilan ships
  16. Help with Xenoarcheology please
  17. Resupplying
  18. Atmosphere Fighters
  19. How to launch a Geo Probe at a waypoint? v1.80
  20. Commanders Without Headquarters
  21. Basic Carrier Operations, Launching and Landing fighters - Video Tutorial
  22. Commanding by parent formations
  23. how to use cloaks effectively?
  24. Research Speed Modifier
  25. Has anyone managed first contact without SM?
  26. Some simple questions
  27. Ruins
  28. Minerals civil-transport?
  29. How to stop automatic turns?
  30. Refit problem
  31. Manuell speed change?
  32. Similar shipbuilding
  33. Logistics management
  34. Ground units and auto cannon
  35. [Help required] Creating a game with several nations on Earth
  36. How do you purchase civilian fuel harvester's fuel?
  37. Armour Calculation
  38. Colony protection
  39. Interrupt Automated Turns
  40. How do you get two ground forces to fight?
  41. How do I design a STO base?
  42. Should I remove water vapor from Earth?
  43. Military Space Station
  44. System naming
  45. Aurora update order.
  46. Slowdown
  47. Any idea how policing GU strength works now?
  48. Cargo Shuttles and Troops
  49. How do I set up initial missile stockpile at game start?
  50. Make NPR AI