View full version: C# Mechanics
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  1. How to Assign Mothership
  2. SpaceMaster - Add Maintenance
  3. v1.9.0 Changes [1.9.0]
  4. NPR difficulty modifier and universal settings
  5. Sorium Harvesting Station
  6. Ground Combat Formation "Refit"
  7. Minerals
  8. Combined Geo and Grav Survey Crafts
  9. Ship Maintenance Theory
  10. Jumping
  11. How to jumpstart civilan ships
  12. Help with Xenoarcheology please
  13. Resupplying
  14. Atmosphere Fighters
  15. How to launch a Geo Probe at a waypoint? v1.80
  16. Commanders Without Headquarters
  17. Basic Carrier Operations, Launching and Landing fighters - Video Tutorial
  18. Commanding by parent formations
  19. how to use cloaks effectively?
  20. Research Speed Modifier
  21. Has anyone managed first contact without SM?
  22. Some simple questions
  23. Ruins
  24. Minerals civil-transport?
  25. How to stop automatic turns?
  26. Refit problem
  27. Manuell speed change?
  28. Similar shipbuilding
  29. Logistics management
  30. Ground units and auto cannon
  31. [Help required] Creating a game with several nations on Earth
  32. How do you purchase civilian fuel harvester's fuel?
  33. Armour Calculation
  34. Colony protection
  35. Interrupt Automated Turns
  36. How do you get two ground forces to fight?
  37. How do I design a STO base?
  38. Should I remove water vapor from Earth?
  39. Military Space Station
  40. System naming
  41. Aurora update order.
  42. Slowdown
  43. Any idea how policing GU strength works now?
  44. Cargo Shuttles and Troops
  45. How do I set up initial missile stockpile at game start?
  46. Make NPR AI
  47. Auto Turn stop on event completion
  48. RP bypass through turret(p) project?
  49. Change buildings via SM Mode?
  50. Forumula for sensor detection