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C# Mechanics
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Point defence failure
Aurora C# Propulsion Design Theory
Offisers dont autopromote
Shock damage in C#
Best Ground Units?
Alien components
Best way to engage enemy sitting on other side of gate?
Heavy or long range artillery to destroy supply
Trigger for NPRs to build shipyards?
v2.0.0 Changes Discussion Thread
v2.1.1 Changes List
Railguns mechanic
Fighter factories vs shipyards
Terraforming and Safe Greenhouse Gasses
Repairing Space Stations?
2.0.2 - Maintenance doubt
v2.1.0 Changes List
v2.0.3 Changes List
v2.0.2 Changes List
v2.0.1 Changes List
v2.0.0 Changes List (also known as v1.14.0)
On the Economics of Fuel Economy
Why Build Terraforming Installations?
Surrender
Boarding for fun and profit
Ships appearing and disappearing well within sensor range
Ground combat terrain/environment capability training
Do tugs need extra fuel for when they're tugging, or is their range accurate?
Fighter training fuel cost
Available Worker for populations by Colony Cost
Armor for STO units?
Spacemaster help
Are ancient artifacts trade good still broken?
Missile launcher size limitation idea.
Nukes and planets
Colonizing Pre-Existing CMCs
ECM/ECCM and missiles
Military Jump Drives and Commercial Engines
The Diminishing Returns of "Big Ships are Better"
Missiles with Active Sensors that lost its target
Need help with logistics
Local System Generation
Meaning of IP
request for documentation: morale changes in combat
Loading ship box launchers
Reinforcement bug or user error?
Area defense picket not firing
The question is about designing ideal missiles.
Repeated Jumps
Required Commanders
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