View full version: C# Mechanics
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  1. crew numbers in C#
  2. Jumping without a gate
  3. Questions about MSP use at a maintenance module/facility.
  4. Can we have VB6 missile behaviour back?
  5. Surrendered Ships
  6. Precursors missles
  7. Aliens Translated my language in 6 days, is that right?
  8. Do automated assignments work?
  9. Asking for some advice on terraforming.
  10. The Relative Merits of Railguns and Gauss Cannons
  11. Spawn New Player Race Mid-Game
  12. Advice on ground invasions
  13. condensing civilian fleets
  14. Way to check how many NPRs there actually are
  15. Ground-based AA Fire. Question about efficiency of Light Anti-Aircraft.
  16. Need help refueling fleet!
  17. Ground Unit Hit Mod is Pointless?
  18. Aurora C# unofficial manual
  19. Need help in understanding refit cost
  20. FFD rules correction for clarity
  21. Ground Unit Armor
  22. Auto Assign Fleet Commanders?
  23. Hugh slowdown zooming in
  24. Help with squadron jump
  25. Catastrophic maintenance failures
  26. Ground Unit Creation - Avoid Combat checkbox
  27. Ancient Artifacts trade good
  28. Civilian Grants
  29. 1.12.0 Changes List
  30. Transporting maintenance supplies - am I missing something?
  31. A Couple of Questions About Jumping
  32. Military academies and leaders
  33. Industry building to fast
  34. Change Mineral Names?
  35. Auto assign
  36. NPR Spawn Distance
  37. Slow but not glacial game speed
  38. Transponders
  39. Separation range of already developed two stage missile
  40. Commercial Engines for Military Ships
  41. Starting a new game however some of the 1.12 changes are juicy
  42. Ground Surveys.
  43. Ground survey and colonization questions.
  44. Orbital Habitats and Installations
  45. How to use fighter/bombers?
  46. Range Modifier
  47. Ammo for Gauss cannons
  48. Diplomacy module
  49. Tow-Stage Missile
  50. Stay Until Loaded Order