View full version: C# Mechanics
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  1. Missile tracking bonus
  2. Aliens in starting system
  3. Do AI/NPR fleets frequently run out of fuel?
  4. Is there a filter for aether rift?
  5. Ground force Commander / HQ testing
  6. 3-Tiered Active Sensors
  7. 1.10.0 Changes Discussion
  8. 1.11.0 Changes List
  9. Colony making
  10. Please explain me how to manage my fighters.
  11. ELINT functionality
  12. Pre-TN - Ground Forces
  13. Military fleet maintenance
  14. Drop Off Commander. Fleet Command.. What does this do?
  15. Re-supply ship - Strange behaviour
  16. Refit?
  17. Scaling Spaceports?
  18. Standing order "deployment time"
  19. Fleet Training?
  20. Why Space Stations?
  21. Templates to Fleets
  22. Gauss Accuracy And effect of salvoes size
  23. List of Ship Classes when Scrapping
  24. Jump Drive requirements
  25. Tug Speed Formula?
  26. Advanced Survey Ship Designs and Orders?
  27. Versatile Shipyards
  28. Storing Designer Names
  29. Fleet fuel consumption
  30. Can't Add Extra Crew Bearths
  31. Empty ( well nearly ) Systems
  32. fire&forget missiles
  33. Damaged ships
  34. Unrest on Colony
  35. Salvaged alien wrecks question
  36. Resupply Maintenance Stations
  37. Maintenance failures
  38. Maintenance Vessels
  39. Ruins
  40. Dust with no Atmosphere?
  41. Merging populations
  42. Refueling Hub or Refueling System
  43. Is there a place where I can see all the ruins discovered?
  44. STO Unit Re-Supply Mechanics Question
  45. Refit of Fighters?
  46. Is a New Design Parameter required for Maintenance Supplies?
  47. Support of formation for ground combat...
  48. Miscellaneous ground units questions
  49. 1.10.0 Changes List
  50. How to speed up combat.