View full version: General Discussion
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  1. MOVED: Using ChatGPT for roleplaying in Aurora!!
  2. MOVED: ChatGPT aliens
  3. How to combine bases on planet after ground combat capture?
  4. Fallen Empires multiplayer game recruiting
  5. Multiplayer
  6. How to play as the Martians?
  7. Aurora Comics and Memes
  8. full terrain list
  9. Senario idea
  10. Raiders in the long term
  11. Multiple human powers on Earth - ensure they are all same race
  12. Steam Deck
  13. MOVED: NPR ground templates
  14. Civilian contracts
  15. Is there any way to upgrade NPR tech?
  16. Keeping track of your Survey Ships progress
  17. New Start Fatigue?
  18. Ship destroyed during 30 day hop?
  19. Which is better for point defense?
  20. Empire wide Mineral Logistics.
  21. Help with Resolving Long Turn Times
  22. MOVED: Questions about Ground force design vs. Rakhas
  23. Issue with Refueling
  24. Interesting Names
  25. Crisis in the Confederation - Aurora 2.0 multiplayer game
  26. AI Generated Aurora C# Patchnotes
  27. Diplomacy workaround
  28. It looks like when 1.14 comes out it won't be available in Russia
  29. Aurora Oddities - Nuke repellent wall paint and 3d transnewtonium printers
  30. Question for folks who play multi-factor or multi-race
  31. Primitive Aliens?
  32. Tooth to Tail Ratio
  33. PPV Strats w/o high mineral use
  34. About Ground Formations.
  35. Spaceport questions
  36. How can one edit some Aurora data?
  37. Colony doesn't see it needs infrastructure
  38. Can't see colony
  39. Optimal Engine to Fuel Ratio
  40. Railgun vs Gauss on PD fighters, considering enemy ECM
  41. Aurora Mechanics Survey
  42. Estimated hostile force infantry 3 but I can’t attack them
  43. Civilian shipping lines sizes?
  44. Doctrine entirely based on 'ground' forces - is it possible?
  45. Realistic Re-Name for Resources
  46. Having Trouble with weapons not engaging.
  47. Calculating maint storage
  48. Is Tritanium too common?
  49. Insane idea looking for Feedback
  50. Research too fast?