View full version: C# Mechanics
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  1. RP bypass through turret(p) project?
  2. Change buildings via SM Mode?
  3. Forumula for sensor detection
  4. Tankers configuration??
  5. [Help] Point defense lasers not firing?
  6. changing Mineral Stockpiles as SM
  7. moving fuel to refuelling station
  8. Space Combat Mechanics?
  9. Space Station Deployment Questions
  10. Typical number of GU for defence.
  11. Quick question on crew quarters
  12. Carrier Operations again
  13. Damge Pattern sweet spots
  14. Space Master is fuzzy...
  15. Forward Fire Direction
  16. Species Statistic
  17. AI logic
  18. Setting an admin command?
  19. NW JG path causes Civ slowdown.
  20. Does anybody else feel that refueling/resupplying has become too complicated?
  21. Instant Ship Building
  22. How do i raise planetary temperatures?
  23. How to assign ground units to higher commands?
  24. Refueling Orders
  25. Supply ships?
  26. Ships stuck at 1 km/s
  27. Xenoarcheology
  28. Commercial passive sensors?
  29. Updating Formations
  30. Exceeding Headquarters Capacity Question
  31. Sectors
  32. AI Tour of duty
  33. Is it just me or does gauss PD ships not hit all the missiles anymore
  34. Combined Arms bonus?
  35. Asteroid mining
  36. Fuel Harvesters at Gas Giants
  37. How to carrier?
  38. Repeating order x times
  39. How to make Turrets
  40. Playing as an Alien Empire
  41. Are gravsurvey sensors supposed to be military?
  42. Standing Orders
  43. Admin Commands
  44. Naval Organisation & Conditional Orders
  45. As SM how do I put a hydrosphere on a body?
  46. C# Aurora Changes List v1.00
  47. C# Aurora Lore