View full version: C# Mechanics
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  1. Sub-Fleets & Land on Assigned Mothership
  2. Sub fleet
  3. doesn't this defy the laws of physics?
  4. Creating Systems and Linking Them, AKA I Want my Aliens Next Door :)
  5. Overhaul Requirements?
  6. Standing Orders and NPR Systems
  7. Help with Refuelling
  8. Local system
  9. ship building and design
  10. Gauss turret PD vs 10cm Rail - Dispelling common myths with math
  11. Civilan Economy
  12. Infantry vs Vehicle HQ
  13. Genetic Modification
  14. Understanding Missile Agility
  15. Refit mechanics? How do they work exactly?
  16. Ground Formation Size Test: 1 vs 100
  17. Fuel Harvesters
  18. Pre-industrial NPRs: Conditions and properties?
  19. Deleting installations
  20. Ground Forces Morale
  21. Blocking systems from standing orders
  22. Is there a way to SM add radiation?
  23. Ship Maintenance Rule - A general overview
  24. Stationing Troops on Warships
  25. Alien Diplomatic Ships
  26. AMMs still not firing v1.9.4
  27. "Refit From" List in Shipyard Screen
  28. Do racial weapon strengths automatically update?
  29. Refuel Hub not working?
  30. Mineral Uses
  31. Geosurvey Rocket?
  32. Shields
  33. How do I fire a drone at a planet?
  34. Stabilized Jump Points and Tugs
  35. AMM's
  36. Stabilizing Lagrange Points?
  37. Changing planetary terrain
  38. Nebula & Black Holes
  39. System Generation and Display - acronyms and Symbols
  40. v1.9.5 Changes List
  41. Aight so why won't my ships fire
  42. Spy Ships and Diplomacy Ships
  43. Can't jump
  44. Refuel/Resupply orders without joining fleet
  45. Ground Forces Commander Assignments
  46. Maintenance Modules
  47. Fuel harvester mechanics?
  48. Can we reopen the Meson discussion?
  49. Delete unit from formation?
  50. Remove components from class design?