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  1. v2.6.0 Changes List
  2. 2.2 AMM theorycrafting
  3. v2.6.0 Changes Discussion Thread
  4. PD ECCM vs Missile ECM
  5. Research Specialization Question
  6. Terrestrial world but no pop
  7. Drones?
  8. Ground combat strange?
  9. MOVED: Missile research finished, but no available for construction?
  10. C# Aurora Changes List 1.0 -> 2.5.0 / Table of Contents / Alphabetically
  11. aurora c# do civilians design there own ships
  12. Negative Fleet Training Question
  13. Point Defence, missile salvo attack
  14. How do you boost the Thermal and EM signature of a colony?
  15. Analysis of Point Defense Efficiency
  16. Max Stars
  17. Have two-stage mines been fixed?
  18. Terraforming mercury
  19. Ground Forces Rank Display
  20. Officer Promotions Question
  21. Ship decoys
  22. Map connectedness
  23. NPRs efficacy using boarding craft?
  24. No minerals but Ground Based Survey Potential avaiable?
  25. Multiple species greatly increasing pop growth rate - WAI?
  26. Potential Changes to Shipping Lines
  27. Transferring ships from on empire/power to another
  28. An analysis of 2.2+ Missile Warfare
  29. How much of a change will I notice?
  30. New rules for spawning Civilian mining complex?
  31. Looking for updated version of Planetary Installation info table
  32. Planatery Invasions
  33. Ground Units Replacement
  34. Adding new Luxury Passanger Module
  35. Subfleets and Standing Orders
  36. STO range
  37. v2.4.0 Changes Discussion Thread
  38. v2.5.1 Changes List
  39. Heuristics for new missile mechanics
  40. Beam PD post missile changes
  41. Tanker Won't Refuel Fleet
  42. v2.5.0 Changes List
  43. v2.4.0 Changes List
  44. Ground Unit Terrain Types and Modifiers
  45. Refuel orders for Tankers (refuel own fleet, refuel own su-fleet etc.)
  46. Space stations
  47. v2.3.0 Changes List
  48. v2.3.1 Changes List
  49. v2.2.0 Changes Discussion Thread
  50. v2.2.1 Changes List