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  1. v2.6.0 Changes Discussion Thread
  2. v2.6.0 Changes List
  3. Terraforming mercury
  4. No minerals but Ground Based Survey Potential avaiable?
  5. Analysis of Point Defense Efficiency
  6. Multiple species greatly increasing pop growth rate - WAI?
  7. Potential Changes to Shipping Lines
  8. Transferring ships from on empire/power to another
  9. An analysis of 2.2+ Missile Warfare
  10. How much of a change will I notice?
  11. New rules for spawning Civilian mining complex?
  12. Looking for updated version of Planetary Installation info table
  13. Planatery Invasions
  14. Ground Units Replacement
  15. Adding new Luxury Passanger Module
  16. Subfleets and Standing Orders
  17. STO range
  18. v2.4.0 Changes Discussion Thread
  19. v2.5.1 Changes List
  20. Heuristics for new missile mechanics
  21. C# Aurora Changes List 1.0 -> 2.5.0 / Table of Contents / Alphabetically
  22. Beam PD post missile changes
  23. 2.2 AMM theorycrafting
  24. Tanker Won't Refuel Fleet
  25. v2.5.0 Changes List
  26. v2.4.0 Changes List
  27. Ground Unit Terrain Types and Modifiers
  28. Refuel orders for Tankers (refuel own fleet, refuel own su-fleet etc.)
  29. Space stations
  30. v2.3.0 Changes List
  31. v2.3.1 Changes List
  32. v2.2.0 Changes Discussion Thread
  33. v2.2.1 Changes List
  34. v2.2.0 Changes List
  35. Maintenance Clock
  36. Why do hot planets have such a low colony cost
  37. Mineral uses (2.1)
  38. Particle beams the new DPS go-to even at lower ranges?
  39. STO not firing
  40. Fortification speed
  41. Medals
  42. STO Weapon Turrets: Request for clarification.
  43. Do NPR and other non-human controlled players make use of fuel and spare parts?
  44. Is it still possible to make tractor-beam chains?
  45. Finding a use for Formation Orders as-Programmed
  46. Table of Dominant Terrain To Hit Modifier
  47. Potential ECM/ECCM Changes
  48. Tracking total civilian shipping sector size
  49. Potential Supernova Mechanics
  50. Alien Artifacts fixed?