Aurora 4x
»
VB6 Aurora
» VB6 Mechanics
View full version:
VB6 Mechanics
«
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
»
Change to Jump Point Survey
An NPR overwhelmming me..v much:)
Changes for v4.3
Update on Rewrite and Musings on Sub-pulses
Anti-Missile combat questions
Size of Commercial Ships / Civilian Contracts
New Create Game Window
v4.1 'Big' changes in a relatively friendly looking list
Minor Changes for v4.1
Automated Point Defence Modes for Missile Fire Controls
new guys question
Recent Forum Changes
Replacement of Tech Scanning in v4.1
TF assignments
Mass Drivers
Partially Constructed Jump Gates
Weapon System Descriptions
Should Sensors Get Tech Information?
Update to Maintenance for Ships in Shipyards
Missiles
Additional Commercial Changes and Maintenance Simplification
Detection!
Flag Bridge Question
Alien Contact
Changes to Freighters, Colony Ships and Shipyards
Aurora Thoughts
Check this:) Newtonian simulation
Fires and Magazine Explosions
Miscellaneous changes for v4.0
Computer-controlled Empires
Civilian Transponders
no jumpships
Fighters and Gauss Cannons
Tactical Intelligence
Precursor Tech
System Security Ratings
Sensor Buoys and Mines
Dropping off teams question
Point defense calculation
Aurora PD Targeting
Beam Fire Control Tracking Speed
Finding alien races
Low Tech Races
Refits
Maintenance Modules
Survey mechanics
Jump Engine mechanics
Planetary sensors
Better Intelligence for Automated Anti-missile Defences
non player race AI
It appears that you have not registered with
Aurora 4x
. To register, please click here...