View full version: Mechanics
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  1. Combat issues - locking
  2. Satellite Elementals
  3. Transfering Ships to other powers
  4. Multiplayer??
  5. Higher starting populations
  6. Change to Transit Detected Interrupts
  7. Homeworld Starting Minerals
  8. Character Limit on Input fields things
  9. Noob Question on Jump Points
  10. Starting with no NPRs
  11. Window size
  12. Wealth - Nuts and Bolts
  13. how to load cargo?
  14. Jump Squadron
  15. I'm missing something here...
  16. Civilian Contracts
  17. It's just a jump to the Right...
  18. Noticing Something With armor
  19. For Steve and all who know something strange..
  20. Starting Government Type
  21. NPR control
  22. Missile Series
  23. System Map Double-click Zoom
  24. Automated Turns
  25. Return of Ordnance/Fighter Factories
  26. Enemy Ships can disappear when are IN Sensor Range?
  27. Fighter (and gunboat) Questions
  28. Engineers not recovering artifacts
  29. Trouble with mines
  30. if Budget running low,and NPR
  31. A Salvager's Sensors Work
  32. Co Dominium Solomani 2055--2192 All good
  33. IVE UNDERSTAND!!!!!!!!!!!!!! (D) what is!!
  34. 10 thermal alien populations
  35. Missile design questions
  36. I built a tug...
  37. Why this Difference?
  38. MAX TRACKING Time Bonus vs Missile 40%
  39. 2035 to 2201..over 1 century of Game.
  40. Re: how to recreate trans newtonian campaign
  41. Can the SM add fuel?
  42. Post a "State-of-the-Art" for Steve
  43. Contiual Capacity Expansion
  44. REAL ion Engine?? am aware from that BUT still Exist!!!
  45. Twin Planets
  46. Close-in weapon system (CIWS)
  47. Solar System Disasters
  48. New Trade System for v4.1
  49. Sensor contacts in combat
  50. Race Knowledge Question