View full version: Mechanics
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  1. Noob Question on Jump Points
  2. Starting with no NPRs
  3. Window size
  4. Wealth - Nuts and Bolts
  5. how to load cargo?
  6. Jump Squadron
  7. I'm missing something here...
  8. Civilian Contracts
  9. It's just a jump to the Right...
  10. Noticing Something With armor
  11. For Steve and all who know something strange..
  12. Starting Government Type
  13. NPR control
  14. Missile Series
  15. System Map Double-click Zoom
  16. Automated Turns
  17. Return of Ordnance/Fighter Factories
  18. Enemy Ships can disappear when are IN Sensor Range?
  19. Fighter (and gunboat) Questions
  20. Engineers not recovering artifacts
  21. Trouble with mines
  22. if Budget running low,and NPR
  23. A Salvager's Sensors Work
  24. Co Dominium Solomani 2055--2192 All good
  25. IVE UNDERSTAND!!!!!!!!!!!!!! (D) what is!!
  26. 10 thermal alien populations
  27. Missile design questions
  28. I built a tug...
  29. Why this Difference?
  30. MAX TRACKING Time Bonus vs Missile 40%
  31. 2035 to 2201..over 1 century of Game.
  32. Re: how to recreate trans newtonian campaign
  33. Can the SM add fuel?
  34. Post a "State-of-the-Art" for Steve
  35. Contiual Capacity Expansion
  36. REAL ion Engine?? am aware from that BUT still Exist!!!
  37. Twin Planets
  38. Close-in weapon system (CIWS)
  39. Solar System Disasters
  40. New Trade System for v4.1
  41. Sensor contacts in combat
  42. Race Knowledge Question
  43. Updates to Teams and Ruins for v3.3
  44. Commercial Jump Drive
  45. Change to Jump Point Survey
  46. An NPR overwhelmming me..v much:)
  47. Changes for v4.3
  48. Update on Rewrite and Musings on Sub-pulses
  49. Anti-Missile combat questions
  50. Size of Commercial Ships / Civilian Contracts