View full version: Mechanics
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  1. how to load cargo?
  2. Jump Squadron
  3. I'm missing something here...
  4. Civilian Contracts
  5. It's just a jump to the Right...
  6. Noticing Something With armor
  7. For Steve and all who know something strange..
  8. Starting Government Type
  9. NPR control
  10. Missile Series
  11. System Map Double-click Zoom
  12. Automated Turns
  13. Return of Ordnance/Fighter Factories
  14. Enemy Ships can disappear when are IN Sensor Range?
  15. Fighter (and gunboat) Questions
  16. Engineers not recovering artifacts
  17. Trouble with mines
  18. if Budget running low,and NPR
  19. A Salvager's Sensors Work
  20. Co Dominium Solomani 2055--2192 All good
  21. IVE UNDERSTAND!!!!!!!!!!!!!! (D) what is!!
  22. 10 thermal alien populations
  23. Missile design questions
  24. I built a tug...
  25. Why this Difference?
  26. MAX TRACKING Time Bonus vs Missile 40%
  27. 2035 to 2201..over 1 century of Game.
  28. Re: how to recreate trans newtonian campaign
  29. Can the SM add fuel?
  30. Post a "State-of-the-Art" for Steve
  31. Contiual Capacity Expansion
  32. REAL ion Engine?? am aware from that BUT still Exist!!!
  33. Twin Planets
  34. Close-in weapon system (CIWS)
  35. Solar System Disasters
  36. New Trade System for v4.1
  37. Sensor contacts in combat
  38. Race Knowledge Question
  39. Updates to Teams and Ruins for v3.3
  40. Commercial Jump Drive
  41. Change to Jump Point Survey
  42. An NPR overwhelmming me..v much:)
  43. Changes for v4.3
  44. Update on Rewrite and Musings on Sub-pulses
  45. Anti-Missile combat questions
  46. Size of Commercial Ships / Civilian Contracts
  47. New Create Game Window
  48. v4.1 'Big' changes in a relatively friendly looking list
  49. Minor Changes for v4.1
  50. Automated Point Defence Modes for Missile Fire Controls