View full version: Mechanics
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  1. Satellite Elementals
  2. Transfering Ships to other powers
  3. Multiplayer??
  4. Higher starting populations
  5. Change to Transit Detected Interrupts
  6. Homeworld Starting Minerals
  7. Character Limit on Input fields things
  8. Noob Question on Jump Points
  9. Starting with no NPRs
  10. Window size
  11. Wealth - Nuts and Bolts
  12. how to load cargo?
  13. Jump Squadron
  14. I'm missing something here...
  15. Civilian Contracts
  16. It's just a jump to the Right...
  17. Noticing Something With armor
  18. For Steve and all who know something strange..
  19. Starting Government Type
  20. NPR control
  21. Missile Series
  22. System Map Double-click Zoom
  23. Automated Turns
  24. Return of Ordnance/Fighter Factories
  25. Enemy Ships can disappear when are IN Sensor Range?
  26. Fighter (and gunboat) Questions
  27. Engineers not recovering artifacts
  28. Trouble with mines
  29. if Budget running low,and NPR
  30. A Salvager's Sensors Work
  31. Co Dominium Solomani 2055--2192 All good
  32. IVE UNDERSTAND!!!!!!!!!!!!!! (D) what is!!
  33. 10 thermal alien populations
  34. Missile design questions
  35. I built a tug...
  36. Why this Difference?
  37. MAX TRACKING Time Bonus vs Missile 40%
  38. 2035 to 2201..over 1 century of Game.
  39. Re: how to recreate trans newtonian campaign
  40. Can the SM add fuel?
  41. Post a "State-of-the-Art" for Steve
  42. Contiual Capacity Expansion
  43. REAL ion Engine?? am aware from that BUT still Exist!!!
  44. Twin Planets
  45. Close-in weapon system (CIWS)
  46. Solar System Disasters
  47. New Trade System for v4.1
  48. Sensor contacts in combat
  49. Race Knowledge Question
  50. Updates to Teams and Ruins for v3.3