View full version: Mechanics
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  1. Transfering Ships to other powers
  2. Multiplayer??
  3. Higher starting populations
  4. Change to Transit Detected Interrupts
  5. Homeworld Starting Minerals
  6. Character Limit on Input fields things
  7. Noob Question on Jump Points
  8. Starting with no NPRs
  9. Window size
  10. Wealth - Nuts and Bolts
  11. how to load cargo?
  12. Jump Squadron
  13. I'm missing something here...
  14. Civilian Contracts
  15. It's just a jump to the Right...
  16. Noticing Something With armor
  17. For Steve and all who know something strange..
  18. Starting Government Type
  19. NPR control
  20. Missile Series
  21. System Map Double-click Zoom
  22. Automated Turns
  23. Return of Ordnance/Fighter Factories
  24. Enemy Ships can disappear when are IN Sensor Range?
  25. Fighter (and gunboat) Questions
  26. Engineers not recovering artifacts
  27. Trouble with mines
  28. if Budget running low,and NPR
  29. A Salvager's Sensors Work
  30. Co Dominium Solomani 2055--2192 All good
  31. IVE UNDERSTAND!!!!!!!!!!!!!! (D) what is!!
  32. 10 thermal alien populations
  33. Missile design questions
  34. I built a tug...
  35. Why this Difference?
  36. MAX TRACKING Time Bonus vs Missile 40%
  37. 2035 to 2201..over 1 century of Game.
  38. Re: how to recreate trans newtonian campaign
  39. Can the SM add fuel?
  40. Post a "State-of-the-Art" for Steve
  41. Contiual Capacity Expansion
  42. REAL ion Engine?? am aware from that BUT still Exist!!!
  43. Twin Planets
  44. Close-in weapon system (CIWS)
  45. Solar System Disasters
  46. New Trade System for v4.1
  47. Sensor contacts in combat
  48. Race Knowledge Question
  49. Updates to Teams and Ruins for v3.3
  50. Commercial Jump Drive