View full version: Mechanics
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  1. Window size
  2. Wealth - Nuts and Bolts
  3. how to load cargo?
  4. Jump Squadron
  5. I'm missing something here...
  6. Civilian Contracts
  7. It's just a jump to the Right...
  8. Noticing Something With armor
  9. For Steve and all who know something strange..
  10. Starting Government Type
  11. NPR control
  12. Missile Series
  13. System Map Double-click Zoom
  14. Automated Turns
  15. Return of Ordnance/Fighter Factories
  16. Enemy Ships can disappear when are IN Sensor Range?
  17. Fighter (and gunboat) Questions
  18. Engineers not recovering artifacts
  19. Trouble with mines
  20. if Budget running low,and NPR
  21. A Salvager's Sensors Work
  22. Co Dominium Solomani 2055--2192 All good
  23. IVE UNDERSTAND!!!!!!!!!!!!!! (D) what is!!
  24. 10 thermal alien populations
  25. Missile design questions
  26. I built a tug...
  27. Why this Difference?
  28. MAX TRACKING Time Bonus vs Missile 40%
  29. 2035 to 2201..over 1 century of Game.
  30. Re: how to recreate trans newtonian campaign
  31. Can the SM add fuel?
  32. Post a "State-of-the-Art" for Steve
  33. Contiual Capacity Expansion
  34. REAL ion Engine?? am aware from that BUT still Exist!!!
  35. Twin Planets
  36. Close-in weapon system (CIWS)
  37. Solar System Disasters
  38. New Trade System for v4.1
  39. Sensor contacts in combat
  40. Race Knowledge Question
  41. Updates to Teams and Ruins for v3.3
  42. Commercial Jump Drive
  43. Change to Jump Point Survey
  44. An NPR overwhelmming me..v much:)
  45. Changes for v4.3
  46. Update on Rewrite and Musings on Sub-pulses
  47. Anti-Missile combat questions
  48. Size of Commercial Ships / Civilian Contracts
  49. New Create Game Window
  50. v4.1 'Big' changes in a relatively friendly looking list