View full version: Mechanics
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  1. Missile Question
  2. FC-Sensor Resolution
  3. Allied Jump Ships
  4. Espionage Teams
  5. Order Delays and Formation Keeping
  6. Banned Planets
  7. Additions to Ground Combat
  8. Putting Fleets in Higher Orbits
  9. Parasite Ships and Squadron Organization
  10. Civilian Ships
  11. Automatic naming for Sol
  12. Hidden PDCs
  13. 'Repairing' Installations After Planetary Bombardment
  14. Enhanced Radiation Warheads
  15. Comments on Armor and Gauss/rail guns
  16. Spanish Name Theme
  17. Nebulas
  18. Multiple Commander Name Themes
  19. Faster Construction for Larger Ships
  20. New Maintenance and Damage Control Rules
  21. Galactic Map Question
  22. Tactical Intelligence Window
  23. Task Force Training Question
  24. 3.0 New Items
  25. Engineers
  26. Lagrange Points and Intra-system Jumps
  27. Precursor ruins and abandoned factories
  28. Transponders
  29. Tech Data added to Tactical Intelligence window
  30. Specialized Game Setups
  31. Missile Theory
  32. Ship yards/Slipways
  33. New Functionality
  34. Missile Agility
  35. System Generation
  36. Wrecks and Sensors
  37. Methane Breathers
  38. Public Affairs Officers
  39. Gauss Cannon
  40. Stockpiles and Mineral deliveries
  41. Weapon mixes
  42. New Armour System
  43. Race types
  44. Ver 2.0 conquest
  45. New Missile Combat Rules
  46. Crews
  47. Jump "escort" Ships
  48. Parasite ships
  49. Diplomacy Rules
  50. Change to Active Sensors