View full version: Mechanics
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  1. non player race AI
  2. Ship and Fleet Transfer
  3. Orbital Shipyards
  4. Box Missile Launchers
  5. Home Systems
  6. Empire Visability
  7. Setting Large Populations as Civilian Colonist Destinations
  8. Changes to Selection of Civilian Ship Classes
  9. Tech Compare Window
  10. Shutting Down Sections of Industry
  11. SM Message about alien fleets/colonies
  12. Missile Question
  13. FC-Sensor Resolution
  14. Allied Jump Ships
  15. Espionage Teams
  16. Order Delays and Formation Keeping
  17. Banned Planets
  18. Additions to Ground Combat
  19. Putting Fleets in Higher Orbits
  20. Parasite Ships and Squadron Organization
  21. Civilian Ships
  22. Automatic naming for Sol
  23. Hidden PDCs
  24. 'Repairing' Installations After Planetary Bombardment
  25. Enhanced Radiation Warheads
  26. Comments on Armor and Gauss/rail guns
  27. Spanish Name Theme
  28. Nebulas
  29. Multiple Commander Name Themes
  30. Faster Construction for Larger Ships
  31. New Maintenance and Damage Control Rules
  32. Galactic Map Question
  33. Tactical Intelligence Window
  34. Task Force Training Question
  35. 3.0 New Items
  36. Engineers
  37. Lagrange Points and Intra-system Jumps
  38. Precursor ruins and abandoned factories
  39. Transponders
  40. Tech Data added to Tactical Intelligence window
  41. Specialized Game Setups
  42. Missile Theory
  43. Ship yards/Slipways
  44. New Functionality
  45. Missile Agility
  46. System Generation
  47. Wrecks and Sensors
  48. Methane Breathers
  49. Public Affairs Officers
  50. Gauss Cannon