View full version: VB6 Mechanics
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  1. Refits
  2. Maintenance Modules
  3. Survey mechanics
  4. Jump Engine mechanics
  5. Planetary sensors
  6. Better Intelligence for Automated Anti-missile Defences
  7. non player race AI
  8. Ship and Fleet Transfer
  9. Orbital Shipyards
  10. Box Missile Launchers
  11. Home Systems
  12. Empire Visability
  13. Setting Large Populations as Civilian Colonist Destinations
  14. Changes to Selection of Civilian Ship Classes
  15. Tech Compare Window
  16. Shutting Down Sections of Industry
  17. SM Message about alien fleets/colonies
  18. Missile Question
  19. FC-Sensor Resolution
  20. Allied Jump Ships
  21. Espionage Teams
  22. Order Delays and Formation Keeping
  23. Banned Planets
  24. Additions to Ground Combat
  25. Putting Fleets in Higher Orbits
  26. Parasite Ships and Squadron Organization
  27. Civilian Ships
  28. Automatic naming for Sol
  29. Hidden PDCs
  30. 'Repairing' Installations After Planetary Bombardment
  31. Enhanced Radiation Warheads
  32. Comments on Armor and Gauss/rail guns
  33. Spanish Name Theme
  34. Nebulas
  35. Multiple Commander Name Themes
  36. Faster Construction for Larger Ships
  37. New Maintenance and Damage Control Rules
  38. Galactic Map Question
  39. Tactical Intelligence Window
  40. Task Force Training Question
  41. 3.0 New Items
  42. Engineers
  43. Lagrange Points and Intra-system Jumps
  44. Precursor ruins and abandoned factories
  45. Transponders
  46. Tech Data added to Tactical Intelligence window
  47. Specialized Game Setups
  48. Missile Theory
  49. Ship yards/Slipways
  50. New Functionality