View full version: Mechanics
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  1. Suddenly Turn length is 5s?
  2. Out of Gas!!!
  3. Crew Duration
  4. Missile design under the new rules
  5. Final Defensive Fire at close range
  6. Civilian Shipping Lines
  7. playing arora with a screen reader, (visually impaired)
  8. Aurora install on USB?
  9. How do you launch missiles at non-ship objects?
  10. High Rated Officers Overview
  11. What is wrong with my Spoiler weapon?
  12. Planetary sensor range?
  13. Fuel Consumption Formula for v6.00
  14. Genetic modification Installations
  15. v5.70 Test Campaign Ship/Missile Designs
  16. Ruin Recovery
  17. Missiles and waypoints
  18. Max Tracking Time Bonus vs Missiles X%
  19. ECM
  20. Area Defence question
  21. POLL: While waiting for 5.70, I am currently....
  22. Need help with Window size.
  23. Make the windows sizes independent from the screen resolution.
  24. Gamespeed
  25. Beta/trial release of 5.70?
  26. Civilian Mining Complexes
  27. Question
  28. Is there a way to estimate the size of an alien population based on its TH/EM?
  29. Civillian contracts
  30. Multiplayer?
  31. Ship movement
  32. Continual capacity expansion for free?
  33. MOVED: THEORYCRAFT: Wierd Races
  34. Unknown ship transit detected
  35. Work Force
  36. Ship Movement
  37. Custom Race
  38. Moving Orbital Habitat Modules via Freighters
  39. Infrastracture, orbital habitats and overcrowding
  40. SM add a ship to a fleet?
  41. Leader bonus increments question
  42. Fighter Active Sensors
  43. Capture questions
  44. Major Changes to Crew Accomodation in v5.70 and Introduction of Crew Morale
  45. Area defense/Final defense dont work.
  46. Population requirements for facilities
  47. Lost Mechanics
  48. Can't build ships.
  49. Why ever research Active Sensor Strength?
  50. How do civvies choose which trade run when presented with multiple options?