View full version: VB6 Mechanics
« 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 »
  1. Turret and fire control speed penalties
  2. Prisoners not showing on planets
  3. Suddenly Turn length is 5s?
  4. Out of Gas!!!
  5. Crew Duration
  6. Missile design under the new rules
  7. Final Defensive Fire at close range
  8. Civilian Shipping Lines
  9. playing arora with a screen reader, (visually impaired)
  10. Aurora install on USB?
  11. How do you launch missiles at non-ship objects?
  12. High Rated Officers Overview
  13. What is wrong with my Spoiler weapon?
  14. Planetary sensor range?
  15. Fuel Consumption Formula for v6.00
  16. Genetic modification Installations
  17. v5.70 Test Campaign Ship/Missile Designs
  18. Ruin Recovery
  19. Missiles and waypoints
  20. Max Tracking Time Bonus vs Missiles X%
  21. ECM
  22. Area Defence question
  23. POLL: While waiting for 5.70, I am currently....
  24. Need help with Window size.
  25. Make the windows sizes independent from the screen resolution.
  26. Gamespeed
  27. Beta/trial release of 5.70?
  28. Civilian Mining Complexes
  29. Question
  30. Is there a way to estimate the size of an alien population based on its TH/EM?
  31. Civillian contracts
  32. Multiplayer?
  33. Ship movement
  34. Continual capacity expansion for free?
  35. Unknown ship transit detected
  36. Work Force
  37. Ship Movement
  38. Custom Race
  39. Moving Orbital Habitat Modules via Freighters
  40. Infrastracture, orbital habitats and overcrowding
  41. SM add a ship to a fleet?
  42. Leader bonus increments question
  43. Fighter Active Sensors
  44. Capture questions
  45. Major Changes to Crew Accomodation in v5.70 and Introduction of Crew Morale
  46. Area defense/Final defense dont work.
  47. Population requirements for facilities
  48. Lost Mechanics
  49. Can't build ships.
  50. Why ever research Active Sensor Strength?