View full version: Mechanics
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  1. How do civvies choose which trade run when presented with multiple options?
  2. What is the current state of the AI?
  3. Salvage question
  4. Sensor / Contact Query
  5. Allied NPR Ships parked in Sol
  6. New Geological Survey Team Mechanics
  7. Minor Changes for v5.70
  8. Organic Technology vs. Computerized Automation (split)
  9. Civilian Shipping Line Mechanics Questions
  10. Anti-Greenhouse gas
  11. Unrest and Political Status Questions
  12. Changes to Engine Design and Fuel Consumption for v5.70
  13. Black Hole RFI
  14. Flags not showing on Galactic Map
  15. Updates to the Sol System
  16. Commander Health
  17. Engineers Name Change and New Ground Unit
  18. 5.70 database changes
  19. What's the game like?
  20. Lazy Civilians... They haven't shipped anything in forever...
  21. PD Escorts not firing
  22. Disabling Sensors System-wide
  23. Production Overview Window
  24. A Couple of Dumb Questions
  25. Sector Command
  26. Can an NPR be generated on a planet with a dangerous gas if all the other requir
  27. Civilian Madness
  28. Detecting Missiles?
  29. Tug Formulas
  30. Math on CIWS
  31. Surrender Mechanism ???
  32. Multi threading in VB6 (not multi coring)
  33. Are NPRs Just Like Us?
  34. PD,PDB and Atmospheres
  35. NPR Ship Class Design
  36. The Corundium Crunch
  37. Jump points numbers
  38. Unable to Overhaul
  39. inconsistency with laser
  40. Self Guided Missile Blues
  41. Wrecks
  42. New Themes
  43. Sensors & Targeting - Solved
  44. Using Real Stars/Systems
  45. No Missiles?
  46. Conventional start
  47. Starting NPRs
  48. How do sensors work?
  49. Empty Freighters
  50. NPR Missile Launches?