View full version: Mechanics
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  1. Organic Technology vs. Computerized Automation (split)
  2. Civilian Shipping Line Mechanics Questions
  3. Anti-Greenhouse gas
  4. Unrest and Political Status Questions
  5. Changes to Engine Design and Fuel Consumption for v5.70
  6. Black Hole RFI
  7. Flags not showing on Galactic Map
  8. Updates to the Sol System
  9. Commander Health
  10. Engineers Name Change and New Ground Unit
  11. 5.70 database changes
  12. What's the game like?
  13. Lazy Civilians... They haven't shipped anything in forever...
  14. PD Escorts not firing
  15. Disabling Sensors System-wide
  16. Production Overview Window
  17. A Couple of Dumb Questions
  18. Sector Command
  19. Can an NPR be generated on a planet with a dangerous gas if all the other requir
  20. Civilian Madness
  21. Detecting Missiles?
  22. Tug Formulas
  23. Math on CIWS
  24. Surrender Mechanism ???
  25. Multi threading in VB6 (not multi coring)
  26. Are NPRs Just Like Us?
  27. PD,PDB and Atmospheres
  28. NPR Ship Class Design
  29. The Corundium Crunch
  30. Jump points numbers
  31. Unable to Overhaul
  32. inconsistency with laser
  33. Self Guided Missile Blues
  34. Wrecks
  35. New Themes
  36. Sensors & Targeting - Solved
  37. Using Real Stars/Systems
  38. No Missiles?
  39. Conventional start
  40. Starting NPRs
  41. How do sensors work?
  42. Empty Freighters
  43. NPR Missile Launches?
  44. Diplomacy and Treaties
  45. Using civilians to transport teams?
  46. Ship surrender?
  47. Five days increasment checks bit unfair?
  48. Diplomacy Teams
  49. Maintenance module
  50. Shipyard damage mechanics