View full version: Mechanics
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  1. Why ever research Active Sensor Strength?
  2. How do civvies choose which trade run when presented with multiple options?
  3. What is the current state of the AI?
  4. Salvage question
  5. Sensor / Contact Query
  6. Allied NPR Ships parked in Sol
  7. New Geological Survey Team Mechanics
  8. Minor Changes for v5.70
  9. Organic Technology vs. Computerized Automation (split)
  10. Civilian Shipping Line Mechanics Questions
  11. Anti-Greenhouse gas
  12. Unrest and Political Status Questions
  13. Changes to Engine Design and Fuel Consumption for v5.70
  14. Black Hole RFI
  15. Flags not showing on Galactic Map
  16. Updates to the Sol System
  17. Commander Health
  18. Engineers Name Change and New Ground Unit
  19. 5.70 database changes
  20. What's the game like?
  21. Lazy Civilians... They haven't shipped anything in forever...
  22. PD Escorts not firing
  23. Disabling Sensors System-wide
  24. Production Overview Window
  25. A Couple of Dumb Questions
  26. Sector Command
  27. Can an NPR be generated on a planet with a dangerous gas if all the other requir
  28. Civilian Madness
  29. Detecting Missiles?
  30. Tug Formulas
  31. Math on CIWS
  32. Surrender Mechanism ???
  33. Multi threading in VB6 (not multi coring)
  34. Are NPRs Just Like Us?
  35. PD,PDB and Atmospheres
  36. NPR Ship Class Design
  37. The Corundium Crunch
  38. Jump points numbers
  39. Unable to Overhaul
  40. inconsistency with laser
  41. Self Guided Missile Blues
  42. Wrecks
  43. New Themes
  44. Sensors & Targeting - Solved
  45. Using Real Stars/Systems
  46. No Missiles?
  47. Conventional start
  48. Starting NPRs
  49. How do sensors work?
  50. Empty Freighters