View full version: Mechanics
« 1 2 3 4 5 6 7 8 9 10 11 12 13 14 »
  1. Changes to Engine Design and Fuel Consumption for v5.70
  2. Black Hole RFI
  3. Flags not showing on Galactic Map
  4. Updates to the Sol System
  5. Commander Health
  6. Engineers Name Change and New Ground Unit
  7. 5.70 database changes
  8. What's the game like?
  9. Lazy Civilians... They haven't shipped anything in forever...
  10. PD Escorts not firing
  11. Disabling Sensors System-wide
  12. Production Overview Window
  13. A Couple of Dumb Questions
  14. Sector Command
  15. Can an NPR be generated on a planet with a dangerous gas if all the other requir
  16. Civilian Madness
  17. Detecting Missiles?
  18. Tug Formulas
  19. Math on CIWS
  20. Surrender Mechanism ???
  21. Multi threading in VB6 (not multi coring)
  22. Are NPRs Just Like Us?
  23. PD,PDB and Atmospheres
  24. NPR Ship Class Design
  25. The Corundium Crunch
  26. Jump points numbers
  27. Unable to Overhaul
  28. inconsistency with laser
  29. Self Guided Missile Blues
  30. Wrecks
  31. New Themes
  32. Sensors & Targeting - Solved
  33. Using Real Stars/Systems
  34. No Missiles?
  35. Conventional start
  36. Starting NPRs
  37. How do sensors work?
  38. Empty Freighters
  39. NPR Missile Launches?
  40. Diplomacy and Treaties
  41. Using civilians to transport teams?
  42. Ship surrender?
  43. Five days increasment checks bit unfair?
  44. Diplomacy Teams
  45. Maintenance module
  46. Shipyard damage mechanics
  47. Ramming attacks
  48. Open sourcing aurora
  49. "Nationalizing" civilian mining colonies?
  50. A question with the sequence of play.