View full version: Mechanics
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  1. Anti-Greenhouse gas
  2. Unrest and Political Status Questions
  3. Changes to Engine Design and Fuel Consumption for v5.70
  4. Black Hole RFI
  5. Flags not showing on Galactic Map
  6. Updates to the Sol System
  7. Commander Health
  8. Engineers Name Change and New Ground Unit
  9. 5.70 database changes
  10. What's the game like?
  11. Lazy Civilians... They haven't shipped anything in forever...
  12. PD Escorts not firing
  13. Disabling Sensors System-wide
  14. Production Overview Window
  15. A Couple of Dumb Questions
  16. Sector Command
  17. Can an NPR be generated on a planet with a dangerous gas if all the other requir
  18. Civilian Madness
  19. Detecting Missiles?
  20. Tug Formulas
  21. Math on CIWS
  22. Surrender Mechanism ???
  23. Multi threading in VB6 (not multi coring)
  24. Are NPRs Just Like Us?
  25. PD,PDB and Atmospheres
  26. NPR Ship Class Design
  27. The Corundium Crunch
  28. Jump points numbers
  29. Unable to Overhaul
  30. inconsistency with laser
  31. Self Guided Missile Blues
  32. Wrecks
  33. New Themes
  34. Sensors & Targeting - Solved
  35. Using Real Stars/Systems
  36. No Missiles?
  37. Conventional start
  38. Starting NPRs
  39. How do sensors work?
  40. Empty Freighters
  41. NPR Missile Launches?
  42. Diplomacy and Treaties
  43. Using civilians to transport teams?
  44. Ship surrender?
  45. Five days increasment checks bit unfair?
  46. Diplomacy Teams
  47. Maintenance module
  48. Shipyard damage mechanics
  49. Ramming attacks
  50. Open sourcing aurora