View full version: Mechanics
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  1. Multi NPR Inter-Alliance Handling?
  2. RE: Fuel Explosions
  3. Recreational Modules, Still Bugged?
  4. GUs in terms of starship crew?
  5. RE: Generating a duplicate system?
  6. RE: Function of Spare Berths.
  7. Medals question
  8. RE: Railguns on PDCs
  9. RE: Bridge Mechanics
  10. Jump Gates
  11. Fixed the slowdowns, atleast 70% faster
  12. Misstake with space time bubble
  13. Galaxy Map: Fleet Maintenance
  14. Mainenance
  15. Change Log for v7.2 Discussion
  16. Population not actually growing by the listed growth%?
  17. Comet movement
  18. A clarification request for Shock Damage
  19. Orbital Bombardment for Fun and Profit
  20. How to have two different empires open on different screens
  21. VB6 Damage allocation for sequential hits
  22. System Questions
  23. Providing research
  24. Bridge Officers
  25. Moving troops between modules
  26. What's the cargo cost of ship components?
  27. Question about multi-faction set-up
  28. Fighter Speed Limit?
  29. NPR ground units from nowhere
  30. Issue with Maintenance Module?
  31. Task Force Survey Officer
  32. Question about missile armor.
  33. Aurora missiles don't need warheads
  34. Advanced Lasers Question
  35. Fuel Modules
  36. how to keep npr using naval yard to build military ships
  37. Agility kills missile doctrines?
  38. Rescuing crews in life pods
  39. Recrewing of fighters and how low-crew state works
  40. Problems with boarding neutral vessels.
  41. Missiles and fire control issues
  42. Missiles and wormhole assaults
  43. Invasion?
  44. rotating crew
  45. Warning: cryo berths can't be used as flight crew berths.
  46. War Reparations Formula
  47. What's the formula for secondary explosion strength for engines?
  48. Diplomacy mechanic on shared planets question
  49. Population surrender mechanics
  50. Recovering Fired (and unexploded) missiles.