View full version: Mechanics
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  1. Population not actually growing by the listed growth%?
  2. Comet movement
  3. A clarification request for Shock Damage
  4. Orbital Bombardment for Fun and Profit
  5. Jump Gates
  6. How to have two different empires open on different screens
  7. VB6 Damage allocation for sequential hits
  8. Change Log for v7.2 Discussion
  9. System Questions
  10. Providing research
  11. Bridge Officers
  12. Moving troops between modules
  13. What's the cargo cost of ship components?
  14. Question about multi-faction set-up
  15. Fighter Speed Limit?
  16. NPR ground units from nowhere
  17. Issue with Maintenance Module?
  18. Task Force Survey Officer
  19. Question about missile armor.
  20. Aurora missiles don't need warheads
  21. Advanced Lasers Question
  22. Fuel Modules
  23. how to keep npr using naval yard to build military ships
  24. Agility kills missile doctrines?
  25. Rescuing crews in life pods
  26. Recrewing of fighters and how low-crew state works
  27. Problems with boarding neutral vessels.
  28. Missiles and fire control issues
  29. Missiles and wormhole assaults
  30. Invasion?
  31. rotating crew
  32. Warning: cryo berths can't be used as flight crew berths.
  33. War Reparations Formula
  34. What's the formula for secondary explosion strength for engines?
  35. Diplomacy mechanic on shared planets question
  36. Population surrender mechanics
  37. Recovering Fired (and unexploded) missiles.
  38. Population Consumption
  39. CIWS on PDCs
  40. Đ¢hat before ? 7.2 or C# ?
  41. Paying build cost and minerals
  42. AI targeting
  43. Small galaxies
  44. Terraforming installations vs modules
  45. Colony Cost for Asteroids
  46. Recreational Modules
  47. Luxury Passenger Accomodation
  48. So, how does one undo nuclear winter?
  49. Multiplayer Aurora Concept Thread.
  50. Mines and sensors