View full version: Mechanics
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  1. RE: Fuel Explosions
  2. Recreational Modules, Still Bugged?
  3. GUs in terms of starship crew?
  4. RE: Generating a duplicate system?
  5. RE: Function of Spare Berths.
  6. Medals question
  7. RE: Railguns on PDCs
  8. RE: Bridge Mechanics
  9. Jump Gates
  10. Fixed the slowdowns, atleast 70% faster
  11. Misstake with space time bubble
  12. Galaxy Map: Fleet Maintenance
  13. Mainenance
  14. Change Log for v7.2 Discussion
  15. Population not actually growing by the listed growth%?
  16. Comet movement
  17. A clarification request for Shock Damage
  18. Orbital Bombardment for Fun and Profit
  19. How to have two different empires open on different screens
  20. VB6 Damage allocation for sequential hits
  21. System Questions
  22. Providing research
  23. Bridge Officers
  24. Moving troops between modules
  25. What's the cargo cost of ship components?
  26. Question about multi-faction set-up
  27. Fighter Speed Limit?
  28. NPR ground units from nowhere
  29. Issue with Maintenance Module?
  30. Task Force Survey Officer
  31. Question about missile armor.
  32. Aurora missiles don't need warheads
  33. Advanced Lasers Question
  34. Fuel Modules
  35. how to keep npr using naval yard to build military ships
  36. Agility kills missile doctrines?
  37. Rescuing crews in life pods
  38. Recrewing of fighters and how low-crew state works
  39. Problems with boarding neutral vessels.
  40. Missiles and fire control issues
  41. Missiles and wormhole assaults
  42. Invasion?
  43. rotating crew
  44. Warning: cryo berths can't be used as flight crew berths.
  45. War Reparations Formula
  46. What's the formula for secondary explosion strength for engines?
  47. Diplomacy mechanic on shared planets question
  48. Population surrender mechanics
  49. Recovering Fired (and unexploded) missiles.
  50. Population Consumption