View full version: VB6 Mechanics
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  1. Rescuing Survivors
  2. Flags not showing on Galactic Map
  3. Race Creation
  4. Final Fire PD in Atmosphere
  5. Civilian economy, Imports/Exports
  6. Not being invaded
  7. System-wide detection on a bombardment tick?
  8. Multi NPR Inter-Alliance Handling?
  9. RE: Fuel Explosions
  10. Recreational Modules, Still Bugged?
  11. GUs in terms of starship crew?
  12. RE: Generating a duplicate system?
  13. RE: Function of Spare Berths.
  14. Medals question
  15. RE: Railguns on PDCs
  16. RE: Bridge Mechanics
  17. Jump Gates
  18. Fixed the slowdowns, atleast 70% faster
  19. Misstake with space time bubble
  20. Galaxy Map: Fleet Maintenance
  21. Mainenance
  22. Change Log for v7.2 Discussion
  23. Population not actually growing by the listed growth%?
  24. Comet movement
  25. A clarification request for Shock Damage
  26. Orbital Bombardment for Fun and Profit
  27. How to have two different empires open on different screens
  28. VB6 Damage allocation for sequential hits
  29. System Questions
  30. Providing research
  31. Bridge Officers
  32. Moving troops between modules
  33. What's the cargo cost of ship components?
  34. Question about multi-faction set-up
  35. Fighter Speed Limit?
  36. NPR ground units from nowhere
  37. Issue with Maintenance Module?
  38. Task Force Survey Officer
  39. Question about missile armor.
  40. Aurora missiles don't need warheads
  41. Advanced Lasers Question
  42. Fuel Modules
  43. how to keep npr using naval yard to build military ships
  44. Agility kills missile doctrines?
  45. Rescuing crews in life pods
  46. Recrewing of fighters and how low-crew state works
  47. Problems with boarding neutral vessels.
  48. Missiles and fire control issues
  49. Missiles and wormhole assaults
  50. Invasion?