View full version: Mechanics
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  1. Jump Gates
  2. How to have two different empires open on different screens
  3. VB6 Damage allocation for sequential hits
  4. Change Log for v7.2 Discussion
  5. System Questions
  6. Providing research
  7. Bridge Officers
  8. Moving troops between modules
  9. What's the cargo cost of ship components?
  10. Question about multi-faction set-up
  11. Fighter Speed Limit?
  12. NPR ground units from nowhere
  13. Issue with Maintenance Module?
  14. Task Force Survey Officer
  15. Question about missile armor.
  16. Aurora missiles don't need warheads
  17. Advanced Lasers Question
  18. Fuel Modules
  19. how to keep npr using naval yard to build military ships
  20. Agility kills missile doctrines?
  21. Rescuing crews in life pods
  22. Recrewing of fighters and how low-crew state works
  23. Problems with boarding neutral vessels.
  24. Missiles and fire control issues
  25. Missiles and wormhole assaults
  26. Invasion?
  27. rotating crew
  28. Warning: cryo berths can't be used as flight crew berths.
  29. War Reparations Formula
  30. What's the formula for secondary explosion strength for engines?
  31. Diplomacy mechanic on shared planets question
  32. Population surrender mechanics
  33. Recovering Fired (and unexploded) missiles.
  34. Population Consumption
  35. CIWS on PDCs
  36. Đ¢hat before ? 7.2 or C# ?
  37. Paying build cost and minerals
  38. AI targeting
  39. Small galaxies
  40. Terraforming installations vs modules
  41. Colony Cost for Asteroids
  42. Recreational Modules
  43. Luxury Passenger Accomodation
  44. So, how does one undo nuclear winter?
  45. Multiplayer Aurora Concept Thread.
  46. Mines and sensors
  47. Planetary Bombardment Questions
  48. Orbital Bombardment Formulas?
  49. Do CIWSs work immediately after doing a Squadron/Standard Transit?
  50. Not being invaded