View full version: VB6 Mechanics
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  1. Active sensors
  2. threeway Boarding Combat?
  3. Two Squares of Armor
  4. Clarification on adding multiple themes
  5. Can only select one class for retooling shipyards
  6. Orbital Bombardment
  7. Can Research Projects be deleted?
  8. Missile Hit Chance for MIRV
  9. Mine Mechanics
  10. PDC Launched Probes
  11. Tool: Efficient Engine Engineer (Excel)
  12. What is the AI auctually capable of?
  13. Converting required crew in to HS
  14. Disable Inexperienced Fleet Penalties after Enabling It?
  15. Last Mass Driver check
  16. Can't assign a Commander to Fleet Command
  17. Giant asteroids: Automagically Uninhabitible (atleast without Underground Inf )
  18. step by step tutorial how to set multiple earth nation game anybody ?
  19. Problem with Orbital Habitats
  20. passive sensors off?
  21. Civilian Colony Ships in 6.41
  22. Change Log for 6.40 Discussion
  23. System with no planets, moons, asteroids
  24. New order template function and cargo view
  25. Colony Cost for Luna and Mars are 1.90?
  26. missiles as cargo?
  27. Scientists
  28. how to force closed universum ?
  29. Cloaking Mechanics
  30. Annual build rate in shipyard
  31. Huge Damage
  32. Salvaging - influence on scanning chance?
  33. Advanced components from wrecks
  34. Change for v6.40
  35. Invasion and occupation
  36. Setting auto assign priority in class design
  37. Extended terraformation screen
  38. Manipulating map via keyboard not working?
  39. Armour Calculations - Looking for Clarification
  40. Orbital position calculations
  41. Geo-survey team feature is ... well can be improved!
  42. Extra ring shown on passive sensor detection range display
  43. conquest mechanics
  44. Sensor Outfit Studies
  45. Communications Type
  46. Logistic is not helping sadly
  47. Population split
  48. Change Log for 6.30 Discussion
  49. Alien & glassing
  50. Civilian maintenance