View full version: Mechanics
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  1. Can only select one class for retooling shipyards
  2. Orbital Bombardment
  3. Can Research Projects be deleted?
  4. Missile Hit Chance for MIRV
  5. Mine Mechanics
  6. PDC Launched Probes
  7. Tool: Efficient Engine Engineer (Excel)
  8. What is the AI auctually capable of?
  9. Converting required crew in to HS
  10. Disable Inexperienced Fleet Penalties after Enabling It?
  11. Last Mass Driver check
  12. Can't assign a Commander to Fleet Command
  13. Giant asteroids: Automagically Uninhabitible (atleast without Underground Inf )
  14. step by step tutorial how to set multiple earth nation game anybody ?
  15. Problem with Orbital Habitats
  16. passive sensors off?
  17. Civilian Colony Ships in 6.41
  18. Change Log for 6.40 Discussion
  19. System with no planets, moons, asteroids
  20. New order template function and cargo view
  21. Colony Cost for Luna and Mars are 1.90?
  22. missiles as cargo?
  23. Scientists
  24. how to force closed universum ?
  25. Cloaking Mechanics
  26. Annual build rate in shipyard
  27. Huge Damage
  28. Salvaging - influence on scanning chance?
  29. Advanced components from wrecks
  30. Change for v6.40
  31. Invasion and occupation
  32. Setting auto assign priority in class design
  33. Extended terraformation screen
  34. Manipulating map via keyboard not working?
  35. Armour Calculations - Looking for Clarification
  36. Orbital position calculations
  37. Geo-survey team feature is ... well can be improved!
  38. Extra ring shown on passive sensor detection range display
  39. conquest mechanics
  40. Sensor Outfit Studies
  41. Communications Type
  42. Logistic is not helping sadly
  43. Population split
  44. Change Log for 6.30 Discussion
  45. Alien & glassing
  46. Civilian maintenance
  47. loss of Population
  48. Geosurveys and GeoTeams
  49. Fire Rate of Weapons with Capacitors
  50. Space Stations