View full version: Mechanics
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  1. Two Squares of Armor
  2. Clarification on adding multiple themes
  3. Can only select one class for retooling shipyards
  4. Orbital Bombardment
  5. Can Research Projects be deleted?
  6. Missile Hit Chance for MIRV
  7. Mine Mechanics
  8. PDC Launched Probes
  9. Tool: Efficient Engine Engineer (Excel)
  10. What is the AI auctually capable of?
  11. Converting required crew in to HS
  12. Disable Inexperienced Fleet Penalties after Enabling It?
  13. Last Mass Driver check
  14. Can't assign a Commander to Fleet Command
  15. Giant asteroids: Automagically Uninhabitible (atleast without Underground Inf )
  16. step by step tutorial how to set multiple earth nation game anybody ?
  17. Problem with Orbital Habitats
  18. passive sensors off?
  19. Civilian Colony Ships in 6.41
  20. Change Log for 6.40 Discussion
  21. System with no planets, moons, asteroids
  22. New order template function and cargo view
  23. Colony Cost for Luna and Mars are 1.90?
  24. missiles as cargo?
  25. Scientists
  26. how to force closed universum ?
  27. Cloaking Mechanics
  28. Annual build rate in shipyard
  29. Huge Damage
  30. Salvaging - influence on scanning chance?
  31. Advanced components from wrecks
  32. Change for v6.40
  33. Invasion and occupation
  34. Setting auto assign priority in class design
  35. Extended terraformation screen
  36. Manipulating map via keyboard not working?
  37. Armour Calculations - Looking for Clarification
  38. Orbital position calculations
  39. Geo-survey team feature is ... well can be improved!
  40. Extra ring shown on passive sensor detection range display
  41. conquest mechanics
  42. Sensor Outfit Studies
  43. Communications Type
  44. Logistic is not helping sadly
  45. Population split
  46. Change Log for 6.30 Discussion
  47. Alien & glassing
  48. Civilian maintenance
  49. loss of Population
  50. Geosurveys and GeoTeams