View full version: Mechanics
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  1. Stockpiles and Mineral deliveries
  2. Weapon mixes
  3. New Armour System
  4. Race types
  5. Ver 2.0 conquest
  6. New Missile Combat Rules
  7. Crews
  8. Jump "escort" Ships
  9. Parasite ships
  10. Diplomacy Rules
  11. Change to Active Sensors
  12. Post-transit Sensors/Firing Delays
  13. Targeting and Detection
  14. Asteroid mining?
  15. Powerplants; size , number and efficency
  16. Meson Questions
  17. Tractors?
  18. Trans Newtonian Elements
  19. Proposed Changes to Fighters
  20. Change to fuel consumption
  21. Resolution 0 mode for Active Sensors
  22. Multiple-jump Conditional Orders
  23. Colony Essentials
  24. N00b question #2
  25. Advanced Versions
  26. Names
  27. Changes to Tactical Intelligence + Tech Points from Scanning
  28. Obsolete Missiles
  29. Editing of planetary atmosphere?
  30. High Power Microwaves
  31. Changing viewing race in System Map view
  32. An Aurora Discussion for the new year
  33. A question about Political Stability
  34. Update to Planetary Bombardment
  35. Secondary mode for Active Sensors
  36. Change to GPD and EM sensors
  37. Active Scanners
  38. Automatic Commander Assignment
  39. Economic cost of Fighters and Missles
  40. Getting Started With Aurora
  41. PDC refits?
  42. Subject
  43. Conditional combat orders?
  44. Initial OOB??
  45. Arms Makers
  46. American Shipyard Names
  47. Unrest
  48. Task Force commanders and their Staff
  49. Tractors II
  50. Laser Warheads