View full version: Mechanics
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  1. Jump "escort" Ships
  2. Parasite ships
  3. Diplomacy Rules
  4. Change to Active Sensors
  5. Post-transit Sensors/Firing Delays
  6. Targeting and Detection
  7. Asteroid mining?
  8. Powerplants; size , number and efficency
  9. Meson Questions
  10. Tractors?
  11. Trans Newtonian Elements
  12. Proposed Changes to Fighters
  13. Change to fuel consumption
  14. Resolution 0 mode for Active Sensors
  15. Multiple-jump Conditional Orders
  16. Colony Essentials
  17. N00b question #2
  18. Advanced Versions
  19. Names
  20. Changes to Tactical Intelligence + Tech Points from Scanning
  21. Obsolete Missiles
  22. Editing of planetary atmosphere?
  23. High Power Microwaves
  24. Changing viewing race in System Map view
  25. An Aurora Discussion for the new year
  26. A question about Political Stability
  27. Update to Planetary Bombardment
  28. Secondary mode for Active Sensors
  29. Change to GPD and EM sensors
  30. Active Scanners
  31. Automatic Commander Assignment
  32. Economic cost of Fighters and Missles
  33. Getting Started With Aurora
  34. PDC refits?
  35. Subject
  36. Conditional combat orders?
  37. Initial OOB??
  38. Arms Makers
  39. American Shipyard Names
  40. Unrest
  41. Task Force commanders and their Staff
  42. Tractors II
  43. Laser Warheads
  44. Update to Commander Health
  45. Stealth, What does it do?
  46. Maintenance/Overhaul Changes
  47. Construction Ship Question
  48. Shipyard Changes
  49. Trading
  50. Sol