View full version: Mechanics
« 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 »
  1. CIWS on PDCs
  2. Đ¢hat before ? 7.2 or C# ?
  3. Paying build cost and minerals
  4. AI targeting
  5. Small galaxies
  6. Terraforming installations vs modules
  7. Colony Cost for Asteroids
  8. Recreational Modules
  9. Luxury Passenger Accomodation
  10. So, how does one undo nuclear winter?
  11. Multiplayer Aurora Concept Thread.
  12. Mines and sensors
  13. Planetary Bombardment Questions
  14. Orbital Bombardment Formulas?
  15. Do CIWSs work immediately after doing a Squadron/Standard Transit?
  16. Not being invaded
  17. Strange Damage Template for Lasers?
  18. Incorrect Active Sensor Range Detected
  19. Why can missiles not be less than 1 MSP?
  20. npr planet suitability
  21. Is aurora limited in its CPU usage?
  22. Further Discussion on Titan Plausibility
  23. Can ships be repaired in PDC hangars?
  24. NPR capabilities
  25. Laser Warheads for Missiles, what do they currently do?
  26. MOVED: Aurora C# Screenshots
  27. Grav Pulse Strength
  28. Change Log for 5.50 Discussion
  29. Change for 7.20
  30. Weapon Reliability
  31. What causes ships to be destroyed?
  32. Strange NPC behaviour
  33. Jump Engines: Military vs Civilian
  34. New Diplomatic Rules for v4.1
  35. Change Log for v7.00 Discussion
  36. Civilian Mining Complex
  37. Ruins and Jump Gates
  38. Change Log for v7.10 Discussion
  39. MOVED: Microsoft Access repair functions
  40. MOVED: Invasions?
  41. Change for v7.10
  42. Navy Officers, Army Officers, Civilians and Scientists
  43. Observed small changes in 7.0
  44. MOVED: Using 2 computer screen
  45. Change for v7.00
  46. Geosurvey MIRV
  47. Fuel unloading/scrapping
  48. Problem with point defense
  49. Multi-species empire at start
  50. Jump Point Generation