View full version: Mechanics
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  1. Đ¢hat before ? 7.2 or C# ?
  2. Paying build cost and minerals
  3. AI targeting
  4. Small galaxies
  5. Terraforming installations vs modules
  6. Colony Cost for Asteroids
  7. Recreational Modules
  8. Luxury Passenger Accomodation
  9. So, how does one undo nuclear winter?
  10. Multiplayer Aurora Concept Thread.
  11. Mines and sensors
  12. Planetary Bombardment Questions
  13. Orbital Bombardment Formulas?
  14. Do CIWSs work immediately after doing a Squadron/Standard Transit?
  15. Not being invaded
  16. Strange Damage Template for Lasers?
  17. Incorrect Active Sensor Range Detected
  18. Why can missiles not be less than 1 MSP?
  19. npr planet suitability
  20. Is aurora limited in its CPU usage?
  21. Further Discussion on Titan Plausibility
  22. Can ships be repaired in PDC hangars?
  23. NPR capabilities
  24. Laser Warheads for Missiles, what do they currently do?
  25. MOVED: Aurora C# Screenshots
  26. Grav Pulse Strength
  27. Change Log for 5.50 Discussion
  28. Change for 7.20
  29. Weapon Reliability
  30. What causes ships to be destroyed?
  31. Strange NPC behaviour
  32. Jump Engines: Military vs Civilian
  33. New Diplomatic Rules for v4.1
  34. Change Log for v7.00 Discussion
  35. Civilian Mining Complex
  36. Ruins and Jump Gates
  37. Change Log for v7.10 Discussion
  38. MOVED: Microsoft Access repair functions
  39. MOVED: Invasions?
  40. Change for v7.10
  41. Navy Officers, Army Officers, Civilians and Scientists
  42. Observed small changes in 7.0
  43. MOVED: Using 2 computer screen
  44. Change for v7.00
  45. Geosurvey MIRV
  46. Fuel unloading/scrapping
  47. Problem with point defense
  48. Multi-species empire at start
  49. Jump Point Generation
  50. Recovering installations from ruins