View full version: VB6 Mechanics
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  1. rotating crew
  2. Warning: cryo berths can't be used as flight crew berths.
  3. War Reparations Formula
  4. What's the formula for secondary explosion strength for engines?
  5. Diplomacy mechanic on shared planets question
  6. Population surrender mechanics
  7. Recovering Fired (and unexploded) missiles.
  8. Population Consumption
  9. CIWS on PDCs
  10. Тhat before ? 7.2 or C# ?
  11. Paying build cost and minerals
  12. AI targeting
  13. Small galaxies
  14. Terraforming installations vs modules
  15. Colony Cost for Asteroids
  16. Recreational Modules
  17. Luxury Passenger Accomodation
  18. So, how does one undo nuclear winter?
  19. Multiplayer Aurora Concept Thread.
  20. Mines and sensors
  21. Planetary Bombardment Questions
  22. Orbital Bombardment Formulas?
  23. Do CIWSs work immediately after doing a Squadron/Standard Transit?
  24. Strange Damage Template for Lasers?
  25. Incorrect Active Sensor Range Detected
  26. Why can missiles not be less than 1 MSP?
  27. npr planet suitability
  28. Is aurora limited in its CPU usage?
  29. Further Discussion on Titan Plausibility
  30. Can ships be repaired in PDC hangars?
  31. NPR capabilities
  32. Laser Warheads for Missiles, what do they currently do?
  33. Grav Pulse Strength
  34. Change Log for 5.50 Discussion
  35. Change for 7.20
  36. Weapon Reliability
  37. What causes ships to be destroyed?
  38. Strange NPC behaviour
  39. Jump Engines: Military vs Civilian
  40. New Diplomatic Rules for v4.1
  41. Change Log for v7.00 Discussion
  42. Civilian Mining Complex
  43. Ruins and Jump Gates
  44. Change Log for v7.10 Discussion
  45. Change for v7.10
  46. Navy Officers, Army Officers, Civilians and Scientists
  47. Observed small changes in 7.0
  48. Change for v7.00
  49. Geosurvey MIRV
  50. Fuel unloading/scrapping