View full version: Mechanics
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  1. NPR Missile Launches?
  2. Diplomacy and Treaties
  3. Using civilians to transport teams?
  4. Ship surrender?
  5. Five days increasment checks bit unfair?
  6. Diplomacy Teams
  7. Maintenance module
  8. Shipyard damage mechanics
  9. Ramming attacks
  10. Open sourcing aurora
  11. "Nationalizing" civilian mining colonies?
  12. A question with the sequence of play.
  13. geology teams
  14. Task Force and survey ships
  15. Black Holes in v5.50
  16. Changing Titan's base temperature.
  17. Change for v5.50
  18. Mineral reserves/mining maintenence
  19. Staff Officers
  20. Can't build ships.
  21. Taxation Question
  22. Crew Numbers
  23. What determines if a NPR is hostile on first contact?
  24. Atmospheric pressures affecting colonists.
  25. Version 3.1 Ruins Question
  26. Defense stations at Jump Points
  27. Loading units with missiles
  28. Pre T-N colonizing
  29. Firing missiles at a way-point
  30. Maintenance
  31. freighter orders for transporting automated mines
  32. One planet war
  33. Missiles, Fire Controls and Multiple Targets
  34. PDC repair
  35. Laser and Missile Reload
  36. New Carrier orders for v5.30
  37. Conquering a Population
  38. Ships with no life support
  39. How to put Water on planets?
  40. Does anybody know the exact formula for population growth?
  41. Do generated NPRs ever start with colonies outside their home system?
  42. A few questions about precursors
  43. Unseen Interrupts
  44. GeoTeam
  45. Starting tech question
  46. surverys
  47. Orbital Habitats
  48. Sorium for all....
  49. Change Log for v5.40 Discussion
  50. Change Log for v5.42