View full version: Mechanics
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  1. Diplomacy and Treaties
  2. Using civilians to transport teams?
  3. Ship surrender?
  4. Five days increasment checks bit unfair?
  5. Diplomacy Teams
  6. Maintenance module
  7. Shipyard damage mechanics
  8. Ramming attacks
  9. Open sourcing aurora
  10. "Nationalizing" civilian mining colonies?
  11. A question with the sequence of play.
  12. geology teams
  13. Task Force and survey ships
  14. Black Holes in v5.50
  15. Changing Titan's base temperature.
  16. Change for v5.50
  17. Mineral reserves/mining maintenence
  18. Staff Officers
  19. Can't build ships.
  20. Taxation Question
  21. Crew Numbers
  22. What determines if a NPR is hostile on first contact?
  23. Atmospheric pressures affecting colonists.
  24. Version 3.1 Ruins Question
  25. Defense stations at Jump Points
  26. Loading units with missiles
  27. Pre T-N colonizing
  28. Firing missiles at a way-point
  29. Maintenance
  30. freighter orders for transporting automated mines
  31. One planet war
  32. Missiles, Fire Controls and Multiple Targets
  33. PDC repair
  34. Laser and Missile Reload
  35. New Carrier orders for v5.30
  36. Conquering a Population
  37. Ships with no life support
  38. How to put Water on planets?
  39. Does anybody know the exact formula for population growth?
  40. Do generated NPRs ever start with colonies outside their home system?
  41. A few questions about precursors
  42. Unseen Interrupts
  43. GeoTeam
  44. Starting tech question
  45. surverys
  46. Orbital Habitats
  47. Sorium for all....
  48. Change Log for v5.40 Discussion
  49. Change Log for v5.42
  50. Thermal Sensors