View full version: Mechanics
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  1. Using civilians to transport teams?
  2. Ship surrender?
  3. Five days increasment checks bit unfair?
  4. Diplomacy Teams
  5. Maintenance module
  6. Shipyard damage mechanics
  7. Ramming attacks
  8. Open sourcing aurora
  9. "Nationalizing" civilian mining colonies?
  10. A question with the sequence of play.
  11. geology teams
  12. Task Force and survey ships
  13. Black Holes in v5.50
  14. Changing Titan's base temperature.
  15. Change for v5.50
  16. Mineral reserves/mining maintenence
  17. Staff Officers
  18. Can't build ships.
  19. Taxation Question
  20. Crew Numbers
  21. What determines if a NPR is hostile on first contact?
  22. Atmospheric pressures affecting colonists.
  23. Version 3.1 Ruins Question
  24. Defense stations at Jump Points
  25. Loading units with missiles
  26. Pre T-N colonizing
  27. Firing missiles at a way-point
  28. Maintenance
  29. freighter orders for transporting automated mines
  30. One planet war
  31. Missiles, Fire Controls and Multiple Targets
  32. PDC repair
  33. Laser and Missile Reload
  34. New Carrier orders for v5.30
  35. Conquering a Population
  36. Ships with no life support
  37. How to put Water on planets?
  38. Does anybody know the exact formula for population growth?
  39. Do generated NPRs ever start with colonies outside their home system?
  40. A few questions about precursors
  41. Unseen Interrupts
  42. GeoTeam
  43. Starting tech question
  44. surverys
  45. Orbital Habitats
  46. Sorium for all....
  47. Change Log for v5.40 Discussion
  48. Change Log for v5.42
  49. Thermal Sensors
  50. Creating Sectors