View full version: Mechanics
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  1. "Nationalizing" civilian mining colonies?
  2. A question with the sequence of play.
  3. geology teams
  4. Task Force and survey ships
  5. Black Holes in v5.50
  6. Changing Titan's base temperature.
  7. Change for v5.50
  8. Mineral reserves/mining maintenence
  9. Staff Officers
  10. Can't build ships.
  11. Taxation Question
  12. Crew Numbers
  13. What determines if a NPR is hostile on first contact?
  14. Atmospheric pressures affecting colonists.
  15. Version 3.1 Ruins Question
  16. Defense stations at Jump Points
  17. Loading units with missiles
  18. Pre T-N colonizing
  19. Firing missiles at a way-point
  20. Maintenance
  21. freighter orders for transporting automated mines
  22. One planet war
  23. Missiles, Fire Controls and Multiple Targets
  24. PDC repair
  25. Laser and Missile Reload
  26. New Carrier orders for v5.30
  27. Conquering a Population
  28. Ships with no life support
  29. How to put Water on planets?
  30. Does anybody know the exact formula for population growth?
  31. Do generated NPRs ever start with colonies outside their home system?
  32. A few questions about precursors
  33. Unseen Interrupts
  34. GeoTeam
  35. Starting tech question
  36. surverys
  37. Orbital Habitats
  38. Sorium for all....
  39. Change Log for v5.40 Discussion
  40. Change Log for v5.42
  41. Thermal Sensors
  42. Creating Sectors
  43. Change Log for v5.40
  44. Mineral Supply
  45. Pre-TN
  46. PD modes and independent guidance
  47. Civilian freight oddity
  48. Civilian Shipping: Mechanics and Incentives?
  49. Missile Agility... negative values allowed?... !!!
  50. I've been reading the wiki, it's been mentioning multiplayer?