View full version: Mechanics
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  1. geology teams
  2. Task Force and survey ships
  3. Black Holes in v5.50
  4. Changing Titan's base temperature.
  5. Change for v5.50
  6. Mineral reserves/mining maintenence
  7. Staff Officers
  8. Can't build ships.
  9. Taxation Question
  10. Crew Numbers
  11. What determines if a NPR is hostile on first contact?
  12. Atmospheric pressures affecting colonists.
  13. Version 3.1 Ruins Question
  14. Defense stations at Jump Points
  15. Loading units with missiles
  16. Pre T-N colonizing
  17. Firing missiles at a way-point
  18. Maintenance
  19. freighter orders for transporting automated mines
  20. One planet war
  21. Missiles, Fire Controls and Multiple Targets
  22. PDC repair
  23. Laser and Missile Reload
  24. New Carrier orders for v5.30
  25. Conquering a Population
  26. Ships with no life support
  27. How to put Water on planets?
  28. Does anybody know the exact formula for population growth?
  29. Do generated NPRs ever start with colonies outside their home system?
  30. A few questions about precursors
  31. Unseen Interrupts
  32. GeoTeam
  33. Starting tech question
  34. surverys
  35. Orbital Habitats
  36. Sorium for all....
  37. Change Log for v5.40 Discussion
  38. Change Log for v5.42
  39. Thermal Sensors
  40. Creating Sectors
  41. Change Log for v5.40
  42. Mineral Supply
  43. Pre-TN
  44. PD modes and independent guidance
  45. Civilian freight oddity
  46. Civilian Shipping: Mechanics and Incentives?
  47. Missile Agility... negative values allowed?... !!!
  48. I've been reading the wiki, it's been mentioning multiplayer?
  49. Narrowband Active Sensors
  50. Jump gate construction failed