View full version: Mechanics
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  1. Ramming attacks
  2. Open sourcing aurora
  3. "Nationalizing" civilian mining colonies?
  4. A question with the sequence of play.
  5. geology teams
  6. Task Force and survey ships
  7. Black Holes in v5.50
  8. Changing Titan's base temperature.
  9. Change for v5.50
  10. Mineral reserves/mining maintenence
  11. Staff Officers
  12. Can't build ships.
  13. Taxation Question
  14. Crew Numbers
  15. What determines if a NPR is hostile on first contact?
  16. Atmospheric pressures affecting colonists.
  17. Version 3.1 Ruins Question
  18. Defense stations at Jump Points
  19. Loading units with missiles
  20. Pre T-N colonizing
  21. Firing missiles at a way-point
  22. Maintenance
  23. freighter orders for transporting automated mines
  24. One planet war
  25. Missiles, Fire Controls and Multiple Targets
  26. PDC repair
  27. Laser and Missile Reload
  28. New Carrier orders for v5.30
  29. Conquering a Population
  30. Ships with no life support
  31. How to put Water on planets?
  32. Does anybody know the exact formula for population growth?
  33. Do generated NPRs ever start with colonies outside their home system?
  34. A few questions about precursors
  35. Unseen Interrupts
  36. GeoTeam
  37. Starting tech question
  38. surverys
  39. Orbital Habitats
  40. Sorium for all....
  41. Change Log for v5.40 Discussion
  42. Change Log for v5.42
  43. Thermal Sensors
  44. Creating Sectors
  45. Change Log for v5.40
  46. Mineral Supply
  47. Pre-TN
  48. PD modes and independent guidance
  49. Civilian freight oddity
  50. Civilian Shipping: Mechanics and Incentives?